In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.
We are not affiliated with IsThereAnyDeal.















In-game developer commentary, the WIZ-TAC outfits set, the full soundtrack, and an overly high-concept demo we never released! Full details:
With this enabled, you'll find tape recorders lying around the levels. Pick one up and listen to us discussing the thinking behind the level you're playing, the character your controlling, this moment in the story, or whatever else is relevant. See the trailer for a look at this in action. There are 52 of these recordings to find, totaling over 3 hours of commentary, spread across the game's 15 hour campaign. They're a mix of designer/writer Tom Francis talking through his own thinking, and interviewing each other member of the team about their work. We get into the reasoning behind design and story decisions, ideas we tried that didn't work out, the hardest challenges we had to solve, and get a little closer to understanding why this game took forever make. And when you're tired of listening to us, you can throw the tape recorder at an enemy to deal 1 knockback. Two notes to be aware of:
We made a little pack of cosmetic outfits to say thanks to folks who supported us most: either by buying the game in launch week, or getting this Special Edition. They look like this!

They're not automatically granted to you at the start of the game - we think it feels kinda sleazy to have gifts heaped on your character in-game because of a purchasing decision you made out-of-game. Instead they're just added to the normal outfits menu, and unlocked the same way the rest of them are: by spending Confidence points. And just like all the other outfits, they're purely cosmetic.
2 hours and 10 minutes of original music over 47 tracks by composer Robert Arzola, in high quality mp3 format. This is integrated into Steam soundtrack system, as well as just being in a folder on disk.
Before we settled on the demo we eventually released, we tried an overly ambitious concept: after defeating the Traffic Warlock in the campaign, Jen and Zan would start glitching forwards in time, glimpsing future content. It culminates in a level where they get to decide both how much of their future they want to see, and also the difficulty of the encounter, by choosing when to seal doors that are spawning enemies and allies from deeper into the game. All while those characters announce their arrival by making meta commentaries on their role in the story or game design. Shockingly, this proved too complicated and weird for new players to grasp in the space of two levels, so we ended up building something much simpler. But we think the bespoke levels for the complex version might be fun to play once you do know the game, so we're including them here.
Tactical Breach Wizards is a turn-based tactics game in which you lead a team of renegade wizards in kevlar, as they unravel a modern conspiracy plot and/or find the most stylish way to punch a Traffic Warlock through a 4th story window. It's a story-driven campaign of about 14 hours, in which you...
Each of your wizards has a unique set of abilities, from a straightforward lightning bolt to transforming into a rabid dog.
When you hit a tricky situation, try every wild idea you have - you can always rewind if it didn't pan out. It could work beautifully, fail spectacularly, or screw up in a way that gives you new ideas. Either way, free rewinds mean you play it out in-game instead of scratching your head.
Your team are a motley crew of misfits on the wrong side of the law, fighting against:

Every ability for every wizard has a set of unique perks to unlock as they level up, tailoring their powers to your playstyle, and enabling ridiculous ways they can combo with each other.
Travel the world, meet interesting wizards, and find out what's wrong with them. Each of your team has their own personal struggles, and between missions you can choose how much to dig into them, overcome them, and guide these oddballs to become friends.

As the enemy plot thickens, key players and their relationships are added to your conspiracy map to keep track of the important bits. You can read more about anything you're fuzzy on, arrange them in a way that makes sense to you, and keep a visual overview of what's going on.
Each character already owns all their unlockable outfits - they just don't have the confidence to wear them. Characters earn confidence by accomplishing optional extra objectives that reflect their strengths and values.

We want everyone to be able to finish the game, so as well as Easy, Medium & Hard modes, you can customise each variable individually for the kind of challenge you like.

As always, we don't want you to buy the game if it's not for you. Here are some things it isn't!
Come on, we just went over this with gifs and everything.
Steam data © 2025 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Independent of Valve. Pricing and availability subject to change.















In-game developer commentary, the WIZ-TAC outfits set, the full soundtrack, and an overly high-concept demo we never released! Full details:
With this enabled, you'll find tape recorders lying around the levels. Pick one up and listen to us discussing the thinking behind the level you're playing, the character your controlling, this moment in the story, or whatever else is relevant. See the trailer for a look at this in action. There are 52 of these recordings to find, totaling over 3 hours of commentary, spread across the game's 15 hour campaign. They're a mix of designer/writer Tom Francis talking through his own thinking, and interviewing each other member of the team about their work. We get into the reasoning behind design and story decisions, ideas we tried that didn't work out, the hardest challenges we had to solve, and get a little closer to understanding why this game took forever make. And when you're tired of listening to us, you can throw the tape recorder at an enemy to deal 1 knockback. Two notes to be aware of:
We made a little pack of cosmetic outfits to say thanks to folks who supported us most: either by buying the game in launch week, or getting this Special Edition. They look like this!

They're not automatically granted to you at the start of the game - we think it feels kinda sleazy to have gifts heaped on your character in-game because of a purchasing decision you made out-of-game. Instead they're just added to the normal outfits menu, and unlocked the same way the rest of them are: by spending Confidence points. And just like all the other outfits, they're purely cosmetic.
2 hours and 10 minutes of original music over 47 tracks by composer Robert Arzola, in high quality mp3 format. This is integrated into Steam soundtrack system, as well as just being in a folder on disk.
Before we settled on the demo we eventually released, we tried an overly ambitious concept: after defeating the Traffic Warlock in the campaign, Jen and Zan would start glitching forwards in time, glimpsing future content. It culminates in a level where they get to decide both how much of their future they want to see, and also the difficulty of the encounter, by choosing when to seal doors that are spawning enemies and allies from deeper into the game. All while those characters announce their arrival by making meta commentaries on their role in the story or game design. Shockingly, this proved too complicated and weird for new players to grasp in the space of two levels, so we ended up building something much simpler. But we think the bespoke levels for the complex version might be fun to play once you do know the game, so we're including them here.
Tactical Breach Wizards is a turn-based tactics game in which you lead a team of renegade wizards in kevlar, as they unravel a modern conspiracy plot and/or find the most stylish way to punch a Traffic Warlock through a 4th story window. It's a story-driven campaign of about 14 hours, in which you...
Each of your wizards has a unique set of abilities, from a straightforward lightning bolt to transforming into a rabid dog.
When you hit a tricky situation, try every wild idea you have - you can always rewind if it didn't pan out. It could work beautifully, fail spectacularly, or screw up in a way that gives you new ideas. Either way, free rewinds mean you play it out in-game instead of scratching your head.
Your team are a motley crew of misfits on the wrong side of the law, fighting against:

Every ability for every wizard has a set of unique perks to unlock as they level up, tailoring their powers to your playstyle, and enabling ridiculous ways they can combo with each other.
Travel the world, meet interesting wizards, and find out what's wrong with them. Each of your team has their own personal struggles, and between missions you can choose how much to dig into them, overcome them, and guide these oddballs to become friends.

As the enemy plot thickens, key players and their relationships are added to your conspiracy map to keep track of the important bits. You can read more about anything you're fuzzy on, arrange them in a way that makes sense to you, and keep a visual overview of what's going on.
Each character already owns all their unlockable outfits - they just don't have the confidence to wear them. Characters earn confidence by accomplishing optional extra objectives that reflect their strengths and values.

We want everyone to be able to finish the game, so as well as Easy, Medium & Hard modes, you can customise each variable individually for the kind of challenge you like.

As always, we don't want you to buy the game if it's not for you. Here are some things it isn't!
Come on, we just went over this with gifs and everything.
In Tactical Breach Wizards, you lead a team of renegade wizards in kevlar through turn-based battles to unravel a modern conspiracy plot. Combine their unique spells in clever ways, or rewind time to try every crazy plan you can think of to punch a Traffic Warlock through a 4th story window.
We are not affiliated with IsThereAnyDeal.
Steam data © 2025 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Independent of Valve. Pricing and availability subject to change.