A new type of RTS-style game with elements from 4X, Wargame, and Real-Time Tactics genres. Draw commands and execute a superior strategy to win over your opponent without the need for micro-management.
We are not affiliated with IsThereAnyDeal.


























Line War has been under relentless development after it's launch back in 2022. We have a clear re-investment strategy and an ambition to fully develop and complete the game according to the original Game Design Document.
The order and priority of the following may change.
Now that the skirmish AI is live it paves the way for future single-player modes such as campaigns and user-created content. We will evaluate user feedback and continue to build the AI and analytics for new and exciting single-player content.
Line War was created with e-sports in mind from day one. We know from experience that matches can be very interesting to watch from an observer's perspective. The average duration of a match is approximately 35 min. A global leaderboard based on quarterly seasons is already up-n-running. We want each season to end with live-streamed finals, proposedly in a round-of-32/double-elimination format. We are hooking up with commentators and collaborators.
The game has yet to see its fullest potential! Many more features have been planned all along and most of them can be found in the original Game Design Document. Take a look at this:
Studio Centurion is committed to the development of this game for years to come!
Our final goal is to have an all-inclusive AA- or AAA product with single-player campaigns. At this stage, LW will already be an established player in the e-sports segment.
Inspired by classic RTS titles like Command & Conquer with a nod to famed board game Axis & Allies, Line War combines elements of 4X, wargame, and real-time tactics genres into a unique strategic experience for veterans and newcomers. Line War’s versatile control system allows players to quickly and intuitively issue commands by drawing lines across the battlefield to move units, form defensive lines, engage enemies and conquer territories. Configure your command lines to filter out certain units to flank your enemies, dig-in or feed distant frontlines.

This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managing individual units. Chain commands and execute orchestrated operations for coordinated attacks against your opponent. This command system sets Line War apart from other strategy games.

Line War features a single traditional, recognizable army to ensure the game’s focus is on balance and strategy. Each unit plays a distinct and carefully balanced role.


Line War focuses on strategy. We've designed the game around the typical RTS problems to remove the steep learning curve and need for ultra-fast micro-management so you can focus on planning and executing a strategy.

Steam data © 2025 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Independent of Valve. Pricing and availability subject to change.


























Line War has been under relentless development after it's launch back in 2022. We have a clear re-investment strategy and an ambition to fully develop and complete the game according to the original Game Design Document.
The order and priority of the following may change.
Now that the skirmish AI is live it paves the way for future single-player modes such as campaigns and user-created content. We will evaluate user feedback and continue to build the AI and analytics for new and exciting single-player content.
Line War was created with e-sports in mind from day one. We know from experience that matches can be very interesting to watch from an observer's perspective. The average duration of a match is approximately 35 min. A global leaderboard based on quarterly seasons is already up-n-running. We want each season to end with live-streamed finals, proposedly in a round-of-32/double-elimination format. We are hooking up with commentators and collaborators.
The game has yet to see its fullest potential! Many more features have been planned all along and most of them can be found in the original Game Design Document. Take a look at this:
Studio Centurion is committed to the development of this game for years to come!
Our final goal is to have an all-inclusive AA- or AAA product with single-player campaigns. At this stage, LW will already be an established player in the e-sports segment.
Inspired by classic RTS titles like Command & Conquer with a nod to famed board game Axis & Allies, Line War combines elements of 4X, wargame, and real-time tactics genres into a unique strategic experience for veterans and newcomers. Line War’s versatile control system allows players to quickly and intuitively issue commands by drawing lines across the battlefield to move units, form defensive lines, engage enemies and conquer territories. Configure your command lines to filter out certain units to flank your enemies, dig-in or feed distant frontlines.

This game has a never-before-seen approach that lets you focus on drawing commands and executing a strategy rather than managing individual units. Chain commands and execute orchestrated operations for coordinated attacks against your opponent. This command system sets Line War apart from other strategy games.

Line War features a single traditional, recognizable army to ensure the game’s focus is on balance and strategy. Each unit plays a distinct and carefully balanced role.


Line War focuses on strategy. We've designed the game around the typical RTS problems to remove the steep learning curve and need for ultra-fast micro-management so you can focus on planning and executing a strategy.

A new type of RTS-style game with elements from 4X, Wargame, and Real-Time Tactics genres. Draw commands and execute a superior strategy to win over your opponent without the need for micro-management.
We are not affiliated with IsThereAnyDeal.
Steam data © 2025 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Independent of Valve. Pricing and availability subject to change.