Walk the length of your memories on a lonely country highway. Follow the signal. Return to the place you left behind. Piece together a truth you can live with. A short, ambiguous narrative adventure game.
We are not affiliated with IsThereAnyDeal.






A short narrative adventure game by hexcavator. Walk the length of your memories on a lonely country highway. Follow the signal. Return to the place you left behind. Piece together a truth you can live with.
-Just walk: Traverse a dreamy backroad littered with fragments from your past. -Point-and-click: Explore vignettes and manipulate objects to gather snippets of prose. -Thrills without chills: Reconstruct a hopeful story of personal reckoning. -Low stakes: No combat or failure state. Move at your own pace and let curiosity guide you. -Compact:
-Surreal, minimalistic 3D landscape -Guitars + brooding analog synth ambience -Shameless Jeff Nichols/Kelly Reichardt/David Lynch worship -Lo-fi, low-poly, no-budget psychodrama -Dual analog or keyboard input
I don't think I've walked this stretch of road before is a mashup of homespun 3D design, pulsating electronic sounds, and my desire to tell humanizing, hopeful stories about struggling to make sense of pain. It was built haltingly over about a year and a half using some tools I know well & others I barely understand. I was inspired throughout by the small but resilient community of people using Gamemaker: Studio for 3D development. Like any commercial framework, GM:S has its caveats, but I appreciate its primordial, open-ended toolset, and I hope this game can be a small but interesting contribution to the scene. More than anything, I hope it weirds you out for a little while, and maybe offers a bit of respite from grimly uncertain times.
Steam data © 2025 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Independent of Valve. Pricing and availability subject to change.






A short narrative adventure game by hexcavator. Walk the length of your memories on a lonely country highway. Follow the signal. Return to the place you left behind. Piece together a truth you can live with.
-Just walk: Traverse a dreamy backroad littered with fragments from your past. -Point-and-click: Explore vignettes and manipulate objects to gather snippets of prose. -Thrills without chills: Reconstruct a hopeful story of personal reckoning. -Low stakes: No combat or failure state. Move at your own pace and let curiosity guide you. -Compact:
-Surreal, minimalistic 3D landscape -Guitars + brooding analog synth ambience -Shameless Jeff Nichols/Kelly Reichardt/David Lynch worship -Lo-fi, low-poly, no-budget psychodrama -Dual analog or keyboard input
I don't think I've walked this stretch of road before is a mashup of homespun 3D design, pulsating electronic sounds, and my desire to tell humanizing, hopeful stories about struggling to make sense of pain. It was built haltingly over about a year and a half using some tools I know well & others I barely understand. I was inspired throughout by the small but resilient community of people using Gamemaker: Studio for 3D development. Like any commercial framework, GM:S has its caveats, but I appreciate its primordial, open-ended toolset, and I hope this game can be a small but interesting contribution to the scene. More than anything, I hope it weirds you out for a little while, and maybe offers a bit of respite from grimly uncertain times.
Walk the length of your memories on a lonely country highway. Follow the signal. Return to the place you left behind. Piece together a truth you can live with. A short, ambiguous narrative adventure game.
We are not affiliated with IsThereAnyDeal.
Steam data © 2025 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Independent of Valve. Pricing and availability subject to change.