Escape the hospital full of zombies in stealth action game. Funny top-down single-player puzzle. Cool story included ;)
We are not affiliated with IsThereAnyDeal.











You woke up in a hospital ward in the middle of a zombie apocalypse. Your task is to survive the first day and get out of the zombie hospital. Use your uninfected superior mind and fool rotten-brain zombies. Stealth mode is your primary weapon.
To go through level, you need to find key and get to exit door.
This is usually not so easy! :) IMPORTANT: This is a puzzle game, not Kill 'Em All, weapons added just to give player a chance to free himself when he made an error. Every level can be completed without fighting (see Walkthroughs on Youtube), player just need to think a little and try the alternative way. Every level can be completed in many ways - throwing cans, switch on/off light, drive zombie to food, etc. In few levels zombie have the key and you need to kill him, but his health reduced to make kill easy. Hints: 1) Standard hearing radius of zombie is equal to the distance to which the zombie sees. This value is multiplied by the noise volume that you produced = whether zombie will hear you or not. Noise volume can be determined intuitively or on the noise bar on the left. For example, when running in flip-flops, the volume is 1.1. When walking - 0.55. Running in sneakers - 0.9, walking - 0.45. Gunshot noise volume of shotgun is 5.0, revolver - 4.0, with a silencer 1.66 and 1.33 accordingly. The volume of moving furniture depends on its size and weight. Well and so on. 2) All zombies have the following states: - Patrolling hunting territory, which he considers his own, on the repeating route (slow walking); - Wandering without a goal (slow walking); - Moving to the place of the heard sound, to check what it was (walking); - Chasing the prey when the zombie sees it (running); - Moving to food if the zombie sees it and he is hungry (walking); - The process of devouring food (on the spot, seeing and hearing radius decreases greatly); - Hibernation (just stands still). All zombies in the dark hibernate, if the zombie does not have some light, e.g. a flashlight on the helmet (but they see player's flashlight and still go to sounds!). Occasionally, some zombies hibernate even in the light, if their brain is too damaged; - Attacking human or obstacle - door or furniture; - Temporarily knocked down by heavy hit; - Died, again, but now forever :)
Steam data © 2025 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Independent of Valve. Pricing and availability subject to change.











You woke up in a hospital ward in the middle of a zombie apocalypse. Your task is to survive the first day and get out of the zombie hospital. Use your uninfected superior mind and fool rotten-brain zombies. Stealth mode is your primary weapon.
To go through level, you need to find key and get to exit door.
This is usually not so easy! :) IMPORTANT: This is a puzzle game, not Kill 'Em All, weapons added just to give player a chance to free himself when he made an error. Every level can be completed without fighting (see Walkthroughs on Youtube), player just need to think a little and try the alternative way. Every level can be completed in many ways - throwing cans, switch on/off light, drive zombie to food, etc. In few levels zombie have the key and you need to kill him, but his health reduced to make kill easy. Hints: 1) Standard hearing radius of zombie is equal to the distance to which the zombie sees. This value is multiplied by the noise volume that you produced = whether zombie will hear you or not. Noise volume can be determined intuitively or on the noise bar on the left. For example, when running in flip-flops, the volume is 1.1. When walking - 0.55. Running in sneakers - 0.9, walking - 0.45. Gunshot noise volume of shotgun is 5.0, revolver - 4.0, with a silencer 1.66 and 1.33 accordingly. The volume of moving furniture depends on its size and weight. Well and so on. 2) All zombies have the following states: - Patrolling hunting territory, which he considers his own, on the repeating route (slow walking); - Wandering without a goal (slow walking); - Moving to the place of the heard sound, to check what it was (walking); - Chasing the prey when the zombie sees it (running); - Moving to food if the zombie sees it and he is hungry (walking); - The process of devouring food (on the spot, seeing and hearing radius decreases greatly); - Hibernation (just stands still). All zombies in the dark hibernate, if the zombie does not have some light, e.g. a flashlight on the helmet (but they see player's flashlight and still go to sounds!). Occasionally, some zombies hibernate even in the light, if their brain is too damaged; - Attacking human or obstacle - door or furniture; - Temporarily knocked down by heavy hit; - Died, again, but now forever :)
Escape the hospital full of zombies in stealth action game. Funny top-down single-player puzzle. Cool story included ;)
We are not affiliated with IsThereAnyDeal.
Steam data © 2025 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Independent of Valve. Pricing and availability subject to change.