A visual novel exploring a near-apocalyptic vision of North Texas, told through the poetic words of a young woman going home.
We are not affiliated with IsThereAnyDeal.












INTERSTATE 35 is an evocative narrative game from Radiant Array which follows a young woman returning to her hometown in Texas after a nuclear disaster. Through lush, poetic writing, we follow her literal journey through the post-apocalypse on a scavenging mission, and retrace her figurative journey to see how she got here and where she might head next.
Players click through text to both advance the current plot, and discover memories that they are able to salvage in their inventory as keepsakes. Each keepsake reveals a bit more about the main character and, and/or the post-apocalyptic world she now finds herself in. Which you decide to salvage, and which you discard is up to you.
"A near-apocalyptic road trip story, INTERSTATE 35 is a game about coming home when home is all wrong. I wanted to explore an apocalyptic disaster in a way that felt honest to the way real disasters happen. They're strange, isolated, and way too easily forgotten. My hope is that INTERSTATE 35 will make for a good piece of interactive archaeology-- a means of finding the future by sifting through the ruins of the past.
Inspired by titles like Kentucky Route Zero and We Know the Devil, I'm calling INTERSTATE 35 an experimental visual novel. But just as much as that, it's a work of interactive poetry, with a bit of memoir thrown in for good measure. It's very special to me, and I hope you find something to hold onto in INTERSTATE 35's slow apocalypse."
– Julie Muncy, Creative Director @ Radiant Array
Steam data © 2025 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Independent of Valve. Pricing and availability subject to change.












INTERSTATE 35 is an evocative narrative game from Radiant Array which follows a young woman returning to her hometown in Texas after a nuclear disaster. Through lush, poetic writing, we follow her literal journey through the post-apocalypse on a scavenging mission, and retrace her figurative journey to see how she got here and where she might head next.
Players click through text to both advance the current plot, and discover memories that they are able to salvage in their inventory as keepsakes. Each keepsake reveals a bit more about the main character and, and/or the post-apocalyptic world she now finds herself in. Which you decide to salvage, and which you discard is up to you.
"A near-apocalyptic road trip story, INTERSTATE 35 is a game about coming home when home is all wrong. I wanted to explore an apocalyptic disaster in a way that felt honest to the way real disasters happen. They're strange, isolated, and way too easily forgotten. My hope is that INTERSTATE 35 will make for a good piece of interactive archaeology-- a means of finding the future by sifting through the ruins of the past.
Inspired by titles like Kentucky Route Zero and We Know the Devil, I'm calling INTERSTATE 35 an experimental visual novel. But just as much as that, it's a work of interactive poetry, with a bit of memoir thrown in for good measure. It's very special to me, and I hope you find something to hold onto in INTERSTATE 35's slow apocalypse."
– Julie Muncy, Creative Director @ Radiant Array
A visual novel exploring a near-apocalyptic vision of North Texas, told through the poetic words of a young woman going home.
We are not affiliated with IsThereAnyDeal.
Steam data © 2025 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Independent of Valve. Pricing and availability subject to change.