An evolving game designed by players that started out with just a button and a leaderboard. Compete with your highscore or win the community's favor with your idea to define the next update's features. Watch all of it take shape live on stream as your designs are developed interactively with chat.
We are not affiliated with IsThereAnyDeal.
























Is this a Game yet? (ItaGy) is an open invitation: you and me, building a game live, one update at a time. In the beginning there was exactly one button and a global leaderboard. No tutorials, no roadmaps. Every click, every idea, every vote shaped what the game is now and what it will be in the future.
After the initial button in Cycle 0, the game changed to a twin button system with challenges, decoys and cursor upgrades in Cycle 1.
Cycle 2 added a new rhythm challenge, dark mode and hub world overhaul while Cycle 3 completely changed the core gameplay to WASD controls, aquatic-themed graphics, a new swarm challenge and a multi-stage boss fight against MEGANOM.
What will Cycle 4 bring to the game?
One button, one counter, zero instructions. Your clicks fill an empty leaderboard.
At the end of each cycle, the top 3 global scorers and top 2 most liked submissions will be chosen and implemented in the very next update cycle.
All development happens live on stream. Jump into chat, suggest features on the fly, watch your ideas take shape in real time.
Today it’s a clicker, tomorrow a platformer, puzzle, RPG, or something entirely new.
Click, climb, design! Let's find out together if we can turn the answer to "Is this a Game yet?" from a No into a resounding Yes.
Steam data © 2025 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Independent of Valve. Pricing and availability subject to change.
























Is this a Game yet? (ItaGy) is an open invitation: you and me, building a game live, one update at a time. In the beginning there was exactly one button and a global leaderboard. No tutorials, no roadmaps. Every click, every idea, every vote shaped what the game is now and what it will be in the future.
After the initial button in Cycle 0, the game changed to a twin button system with challenges, decoys and cursor upgrades in Cycle 1.
Cycle 2 added a new rhythm challenge, dark mode and hub world overhaul while Cycle 3 completely changed the core gameplay to WASD controls, aquatic-themed graphics, a new swarm challenge and a multi-stage boss fight against MEGANOM.
What will Cycle 4 bring to the game?
One button, one counter, zero instructions. Your clicks fill an empty leaderboard.
At the end of each cycle, the top 3 global scorers and top 2 most liked submissions will be chosen and implemented in the very next update cycle.
All development happens live on stream. Jump into chat, suggest features on the fly, watch your ideas take shape in real time.
Today it’s a clicker, tomorrow a platformer, puzzle, RPG, or something entirely new.
Click, climb, design! Let's find out together if we can turn the answer to "Is this a Game yet?" from a No into a resounding Yes.
An evolving game designed by players that started out with just a button and a leaderboard. Compete with your highscore or win the community's favor with your idea to define the next update's features. Watch all of it take shape live on stream as your designs are developed interactively with chat.
We are not affiliated with IsThereAnyDeal.
Steam data © 2025 Valve Corporation. Steam and the Steam logo are trademarks and/or registered trademarks of Valve Corporation in the U.S. and/or other countries. Independent of Valve. Pricing and availability subject to change.