Five co-op horror games for Dead by Daylight players who want fear, friends, and shared stories without another competitive asymmetrical match.
Starting point
Dead by Daylight
Start from Dead by Daylight, then pick by the part of the game you want back.
You finished a few nights of Dead by Daylight and still want the jumpy silences, bad callouts, and post-match stories. The part you do not want back is the competitive shape of the match: one side is the threat, the other side has to escape, and a close result can sour the room.
Start with Phasmophobia if your group wants everyone on the same side, talking through evidence while the danger stays unpredictable. Choose The Outlast Trials when you want louder, more directed objectives. Lethal Company and R.E.P.O. are better for groups that enjoy turning a simple extraction plan into a story about who dropped the valuable thing. Pick GTFO only when the group wants the fear to come with serious planning and a shooter.
The useful filter is not "more horror." It is the kind of pressure your friends want to share. These picks turn the threat into a group problem instead of assigning it to one player.
Choose the pressure your group wants to share, not the game with the broadest horror tag.
Pick the pressure your group actually wants
Dead by Daylight makes tension immediate because the match has a clear opposing force. A co-op replacement needs another way to create urgency. Start with ghost evidence if the group likes listening and second-guessing; choose a trial if you want instructions, routes, and escape; choose extraction if your funniest sessions come from an improvised disaster; choose GTFO if your team likes rehearsing a plan before the first door opens.
Start with Phasmophobia if you want to investigate together
Choose this first when your group misses the anticipation before a Dead by Daylight chase more than the chase itself. Phasmophobia makes the danger something you read together: one person sees a clue, another carries the wrong piece of equipment, and the whole group has to decide whether enough evidence is enough. You give up the quick, win-or-lose loop, but you get a better reason to keep talking while nothing obvious is happening.
The fear comes from gathering enough information before the house decides your group has stayed too long.
Friends who want four-player psychological horror, evidence gathering, and a shared mystery instead of a competitive match.
Why it fits
Its ghost-hunting setup gives everyone a reason to contribute: collect clues, compare what the group saw, and decide when to leave.
Skip if
Your group wants constant movement, loud action, or a mission that tells you exactly what to do next.
Phasmophobia is the safest first recommendation because it changes the social contract without abandoning tension. Nobody has to be the killer. Nobody is waiting for the next queue. A shaky call about what happened in a room becomes the whole table's problem, which is exactly where a co-op horror night gets memorable.
Choose The Outlast Trials for a more directed escape night
Pick this lane when your friends do not want to spend half the night debating a clue. The Outlast Trials is the better move for a group that wants a task in front of it, an alarming space to cross, and a reason to keep moving. You trade some of Phasmophobia's quiet uncertainty for a more authored run, but that makes it easier to start a session when the group wants immediate direction.
The Outlast Trials fits groups that want co-op horror with a clearer objective than a pure investigation game.
A group that wants co-op horror with directed trials, escape pressure, and an obvious next task.
Why it fits
The trial structure keeps the group pointed at the same problem, so the scares arrive inside a shared mission rather than a player-versus-player match.
Skip if
You want a slow, detective-like night where uncertainty and conversation are more important than forward momentum.
This is the pick for friends who enjoyed Dead by Daylight's sense of a dangerous map but would rather work through it than outplay another person. It is not the calm alternative. The pressure is still there; it is simply aimed at the group instead of across the lobby.
Pick an extraction story when the group likes the aftermath most
Some horror groups do not need a polished mission. They need the moment where a good plan becomes a terrible story: someone takes one more detour, the team argues about a valuable object, and the return trip is where every decision stops looking clever. Start with Lethal Company if scavenging abandoned places is enough of a premise. Choose R.E.P.O. if moving fragile, physics-based valuables with friends sounds like the actual joke.
Friends who want co-op horror built around scavenging abandoned moons, carrying scrap, and telling the story of a bad run afterward.
Why it fits
The extraction goal makes a group negotiate risk together: keep looking for value, leave early, or turn a small mistake into a rescue attempt.
Skip if
You want a heavily scripted campaign or a game that reliably tells you what the next dramatic beat will be.
Lethal Company is less interested in giving everyone the same controlled scare. Its strength is that the group creates its own panic. That makes it a better fit for friends who laugh at a failed plan than for players looking for the exact rhythm of an asymmetrical match.
Groups that want up-to-six-player co-op horror where handling physics-based valuables is part of surviving the extraction.
Why it fits
The goal is simple enough to understand immediately, while the work of carrying and protecting objects makes every player part of the panic.
Skip if
Your group wants precise, shooter-like control or hates when the physical task is the source of the complication.
R.E.P.O. is the louder recommendation when more friends are joining and the group wants the object-handling itself to create trouble. It is still Early Access, so do not buy it expecting a finished, tightly curated campaign. Buy it when the group wants a session that will probably be interrupted by its own bad coordination.
Choose GTFO only if your group wants to earn the escape
GTFO is for the team that hears "hardcore co-op horror shooter" and leans in. Stealth, strategy, and teamwork are part of the store's own pitch, and that is the point: this is not a casual substitute for a few low-stakes scares. Pick it when planning a room, holding a line, and recovering from a plan that went wrong sound satisfying. Skip it when your friends want a softer on-ramp or the option to laugh their way through an unplanned run.
A coordinated group that wants a hardcore co-op horror shooter where stealth, strategy, and teamwork matter.
Why it fits
It replaces Dead by Daylight's match pressure with a shared operational problem: the team either prepares together or makes the danger worse together.
Skip if
Your group is looking for casual drop-in scares, gentle discovery, or a game where failure is mostly part of the joke.
GTFO earns its place because it gives competitive-minded players a different target for their energy. The challenge is no longer beating another side. It is making your own group communicate well enough to survive the level.
The wrong default is another competitive horror queue
The obvious follow-up is to look for another game that puts one player or one side against everyone else. That can work when the group wants to keep the exact Dead by Daylight format. It is the wrong purchase for friends who said they want to be scared together.
Ask one narrower question before you buy: should the tension come from a clue, an objective, an extraction, or a hard operation? That choice says more about a good co-op horror night than whether a store page has both horror and multiplayer tags.
What should your group install tonight?
If you are still undecided, do not vote on the most famous name. Vote on the kind of conversation the group wants to have once the lights go down. The first pick below is a better use of your evening than a generic list of horror games with a co-op badge.
Choose GTFO when your friends want to plan, communicate, and earn the escape.
Choose the shared pressure your friends want, then click the matching game page.
Start with Phasmophobia if the room wants a clean break from competitive pressure. If the group wants a louder mission, click The Outlast Trials. If you are buying for the stories your friends will tell afterward, choose Lethal Company or R.E.P.O. before you reach for another killer-versus-survivor queue.
Play queue
Play these next
Hover for trailer media, then open the game page when one looks right.