Five story-led RPGs and adventures for Undertale players who miss mercy, player awareness, route consequences, and the emotional weight that follows a choice.
Starting point
Undertale
Start from Undertale, then pick by the part of the game you want back.
Coming off Undertale, it is easy to shop for the wrong feature. Pixel art, funny dialogue, and a heart-shaped battle box are visible on a store page. What usually stays with players is more intimate: you were responsible for how you treated people, and the story made that tone feel like it mattered.
Start with DELTARUNE if you want the closest parallel-world continuation. It keeps the fight-or-spare instinct and gives you another strange crew to care about. The important tradeoff is format: Steam lists Chapters 1-5 with more free updates planned, so it is a serial story rather than a tidy replacement you can finish in one weekend.
If family resemblance is less important than consequence, go straight to In Stars And Time. It turns the feeling of knowing too much into the game’s central pressure. The other three picks below each solve a different problem: OneShot makes the player’s presence part of the premise, OMORI puts a chosen path under emotional weight, and LISA: The Painful is for readers who want the aftermath without any softness around it.
Choose the kind of consequence you miss. The art style and battle system are the least useful way to make this decision.
The shared itch is being remembered
Pick from this list when you miss the emotional temperature of an Undertale run, not simply the combat. The right follow-up either lets a choice shape a relationship, makes the player complicit in the story, or makes knowledge itself impossible to put down. Choose the lane that sounds like the part you still replay in your head.
If you miss...
Start with
What you give up
A familiar fight-or-spare rhythm and a nearby tone
That split matters because each game asks for a different kind of patience. A player looking for mercy in a battle will be happier in DELTARUNE than in OneShot. A player who wants to sit with the result of a decision will get more from In Stars And Time or OMORI than from a visual lookalike.
DELTARUNE is the closest continuation when the part you miss is making room for mercy inside a tense, character-driven battle.
Start with DELTARUNE when connection matters most
Choose DELTARUNE first if you want to return to a world that speaks a familiar emotional language. Steam describes it as a parallel Undertale story where you can fight or spare your way through battles, which is the closest match here for the source game’s mixture of pressure, restraint, and character attachment. Choose it before the more experimental picks if you want that continuity to do most of the work.
The closest follow-up if spare-or-fight decisions and a returning, eccentric cast are the things you miss first.
Why it fits
It carries the source taste into a parallel story rather than merely borrowing the pixel-art surface. Its action battles still leave space for a merciful instinct.
Skip if
You need a complete, self-contained story today. Steam lists Chapters 1-5 and says more free updates are planned.
Do not choose DELTARUNE just because it is adjacent by name. Choose it when you want another chance to care about a group of people before you want a new system. If the emotional residue you miss is less about a cast and more about your own role at the keyboard, OneShot is the cleaner turn.
Choose OneShot or OMORI for a more personal route
This lane is for players who remember not only what happened in Undertale, but the uneasy feeling that their attention changed the scene. Start with OneShot if you want the player relationship made explicit. Start with OMORI if you want the story to put more weight on the path you take. Both are narrower and more personal than a generic indie RPG recommendation.
A surreal, player-aware journey where guiding one child matters more than building a party.
Why it fits
Steam makes its premise unusually direct: you guide Niko through a world that knows you exist. That gives the player relationship a job inside the story.
Skip if
You specifically want turn-based party battles, builds, or a long series of combat decisions. It is a puzzle/adventure first.
OneShot is the best pick here when you want an intimate, focused session and the feeling that the game is paying attention to the person outside the screen. Its tradeoff is not minor: it is not trying to replace Undertale’s combat or its wider cast. That restraint is exactly why it fits this particular lane.
OneShot makes the player’s guidance part of the premise, which is a better match for this lane than another combat-heavy RPG.
A story where the route you take is tied directly to your fate and, potentially, other people’s.
Why it fits
Steam explicitly frames the chosen path as something that can determine your fate and perhaps the fate of others. That makes it a strong fit for readers seeking consequence rather than a visual copy.
Skip if
You are looking for Undertale’s lighter comic release. This is a more emotionally demanding choice.
OMORI belongs beside OneShot because both make the player’s path feel personal, but they ask for different things. OneShot is the better pick for direct player awareness and a contained puzzle journey. OMORI is the better pick if you want to commit to a route and let its emotional result carry the game forward.
Pick In Stars And Time or LISA when aftermath is the point
Choose this lane only when you want the consequence itself to be difficult to shake. In Stars And Time makes that pressure legible through a time loop: the protagonist alone carries what happened before. LISA takes a harsher route and is here as a warning label as much as a recommendation. Start with In Stars And Time unless you explicitly want the bleakest option.
A turn-based RPG where remembered attempts and the burden of being the only one who knows are the whole emotional engine.
Why it fits
Its time-loop premise turns knowledge into consequence. You are not just choosing an ending; you are carrying previous failures into the next attempt to make a better future.
Skip if
You need the source game’s loose, joke-heavy pacing or a combat system built around dodging patterns instead of turn-based decisions.
This is the strongest alternative for someone who misses the feeling of a choice echoing after the scene ends. The game does not need the same surface language as Undertale because it gives you a sharper version of the same question: what do you do when you remember the cost and nobody else can?
Players who want a consequence-forward story with no promise that the aftermath will feel kind.
Why it fits
Steam calls it the miserable journey of a broken man, and that is the correct warning. It belongs here because it makes harsh emotional fallout central rather than decorative.
Skip if
You want a gentle, funny, or reassuring follow-up. Its tone is deliberately much more punishing.
LISA is not the next click for most Undertale players, and that is the point. It is a useful final branch because it stops this guide from pretending that all meaningful choices feel rewarding. Pick it only when the part you want back is the willingness to let a story leave a mark.
In Stars And Time gives the consequence lane a concrete shape: the scene can reset, but the knowledge carried into it does not.
The wrong default is a visual clone
Do not buy the nearest pixel-art RPG and hope the same emotional pressure appears. A cute cast, retro fonts, or a bullet-dodge fight can recreate the outer shell while leaving out the thing you actually came for: a story that notices mercy, remembers a path, or makes you sit with what you knew.
That is also why the obvious closest name is not automatically the best pick. DELTARUNE is first for connection. In Stars And Time is first for remembered consequence. OneShot is first for player awareness. The useful question is not which game looks closest in a thumbnail; it is which compromise you will still enjoy after the first hour.
Make the next click by the feeling you want back
Use this list when you are ready to choose a direction, not to keep collecting names. Each row names the one reason to open the app page first and the cost you should accept before you install it.
Choose it only if you want a much bleaker story that refuses to soften the aftermath.
Choose the emotional job, then accept the tradeoff. That is more reliable than buying the game with the closest screenshot.
If you are still torn, open DELTARUNE first when you want the closest emotional continuation. Open In Stars And Time first when the thing you cannot stop thinking about is what a character has to carry after a choice.
Play queue
Play these next
Hover for trailer media, then open the game page when one looks right.