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A realistic miniature racing game featuring Die-Cast, Slot, and Micro RC cars. Master momentum, throttle, and precision driving across handcrafted and procedurally generated diorama tracks. Build your own circuits, customize your cars, and race through Career, Challenges, and Multiplayer.
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SteamAbout Deslot
DESLOT
Small cars. Serious racing.
DESLOT is a realistic miniature racing game built around the radically different ways small-scale cars behave and compete.
Race across detailed diorama environments in three distinct disciplines: Die-Cast, Slot, and Micro RC, each with its own track types, allowed scales, controls, vehicles, and types of competitions.
Send die-cast cars down gravity tracks, carrying momentum through loops, jumps, and banked corners. Balance the throttle on high-speed slot circuits where pushing just a little too hard can send your car off the track. Take full control of Micro RC cars, fighting for position, attacking corners, and drifting through miniature racing environments.

A WORLD BUILT IN MINIATURE
Every circuit in DESLOT exists as a physical miniature environment.
Race across handcrafted dioramas, procedurally generated tracks, or circuits you can create with the Track Editor.
Different themes, environments, and layouts transform each discipline, from purpose-built miniature circuits to mountain roads, urban environments, and everything in between.

BUILD YOUR RACING COLLECTION
Progress through DESLOT's Career Mode as you build a growing collection of miniature cars, customise their appearance and components, and collect miniature track dioramas.
Compete in Time Attacks, races, Lap Time Consistency challenges, Chase events, Drift challenges, and multi-event competitions against increasingly difficult opponents to earn bigger rewards.
Your cars and tracks aren't just entries in a menu.
They're part of your collection.

BUILT AROUND THE MACHINES
DESLOT aims to reproduce the characteristics that make each type of miniature vehicle interesting in the first place.
Tyre grip, or flat plastic wheels. Motors, or a complete lack of them. Gearing, sometimes. Magnets, when applicable. Suspension, if you're lucky enough to have any.
And that's only the beginning.
Temperature, weight transfer, track and surface conditions, aerodynamics, vehicle construction, damage, and setup can all contribute to how a car behaves.
The physics, techniques, and challenges change depending on what you're driving and where you're driving it.

KEY FEATURES

RACING CHANGES
Get competitive at scale.
No weapons. No pickups. No rockets. No funny business.
This is serious.
Seriously.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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