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Reveal Teaser [Dec2024]
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To Ash & Ember is a challenging gothic roguelite horror RPG about imperfectly saving the world. Select your pawn, lead them through terrors and tomes, and build them into heroes to face off against the Gods man failed to slay. Can you save this world or only its embers?

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About To Ash and Ember

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That which was Dead refuses to Die. One of the Slaughtered Gods is resurfacing; bringing with them all the terrors of the night as the world warps under their dead weight. Through hidden doorways and between flesh-strewn trees you seek the name of the one who dares haunt this world and, in fantastic ritual, rip them from out of the Veil to face you in grim combat.

To Ash and Ember is a singleplayer Dark Fantasy Event-based RPG largely inspired by the Arkham Horror 2nd Edition board game with modern twists and nods to modern modes and ways of thinking about dice and cards. This is a game of time management and decisions, of who to save and what to sacrifice, and of a City whose windows and streets grow darker and stranger the longer your battles continue.

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Features

The Slaughtered Gods leave indelible marks. Investigators may become as warped as that which they fight: going mad, growing horns, and perhaps even dying and becoming a Wraith. The City's locations may burn, be distorted, or become infested with otherworldly abominations.
The World forever twists underfoot. You will routinely encounter World Distortions that change how the game is played or impose restrictions as the Slaughtered God stirs in their astral grave.
Enlighten the World or Burn it. If all is lost you may abandon a Worldline to its fate and migrate to another. Even if Investigators fall, you can Enkindle new ones to continue the fight against the constant horrors that face this world.
Fate's cruel but fair dice. In true board-game fashion, you roll against Fate herself to determine the outcomes of the many tests that face you with six-sided dice; each Investigator has their own strengths and weaknesses.
This is Your Story. Game events are presented as mini-narratives with branching paths, opportunities, and perils. Your choices may open up new possibilities -- or seal them.
Come as you are -- armed to the teeth. Wield, discover, empower, and sell an array of spells, weapons, and beasts alone or with Companions and Allies as you stand against the Resurrections.
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