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Apr 17, 2020·radmatt·
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A branching dialogue and storylines editor for game developers. Designed for non-programmers (no coding experience required). Can be used with any game engine / framework supporting JSON files​.

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About Dialogue Designer

A powerful (but easy to use) branching dialogue editor designed for story-driven games like RPGs and Visual Novels. Create complex non-linear data structures in seconds, no programming experience required! Works with Unity, Unreal 4, Godot, Construct 3, GameMaker Studio 2 and many more!

DIALOGUE DESIGNER in a nutshell

Create non-linear stories
Design in-game cutscenes
Write branching conversations with multiple choise answers
Control your dialogues and cutscenes with variables and conditions
Create simple visual scripting systems
Organize your characters and variables in databases
Export to / Import from a single JSON file

No license required. Pay once, and it's yours forever (along with any future updates). ----------- FEATURES:

LIGHT-WEIGHT AND EASY TO USE

The editor was created for non-programmers. It is easy to understand and navigate. It is also fast and lightweight - it runs smoothly even on less powerful PCs.

BEAUTIFUL INTERFACE

Minimalistic, highly usable interface. Two themes available: Blue and Dark.

DATABASES

The editor includes a characters database and local variables database (strings, integers, booleans). They are incredibly helpful in organising the dialogue and keeping track of player's progress.

SUPPORT FOR MULTIPLE LANGUAGES

Change the dialogue language by selecting it from a drop-down menu. There are no limits for the amount of languages you can use.

EXPORT TO JSON FILE

Export your dialogue with one click to a JSON text file. JSON files are simple text files, which are easy to read by a human (one like you!). In it, each key is assigned a set of values, for example: character: "Matt", message: "Hello!", is_happy_to_see_you: TRUE That way it is very simple to import into your favourite game engine or framework, most of which already have lots of tutorials and plugins for importing JSON files and creating dialogues using them.

AVAILABLE NODES (input types)

Show Message - Shows a dialogue message
Wait - Pauses the dialogue for a given amount of time
Execute - Executes a line of code
Condition - Takes different paths based on a condition
Chance - Has a chance of taking one of two paths
Random - Takes different paths at random
Repeat - Repeats a part of the dialogue x amount of times
Set Variable - Changes a local variable
Comment - Used for organizing the dialogue.

The above usage of each node is just a proposition, you can easily repurpose each node to suit your needs. ----------- See the documentation if you need more help or contact me and ask a question!

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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