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Dreams Of Adventure brings you in a world of medival fantasy where you chose how to play and impact the world around you. Will you help a person in need? Want them to pay you for help? Perhaps... you end their life and take the bellongings...? The choice is yours!

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About Dreams Of Adventure

Dreams Of Adventure brings you in a world of medival fantasy where you chose how to play and impact the world around you. Will you help a person in need? Want them to pay you for help? Perhaps... you end their life and take the bellongings...? The choice is yours!

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Map is 150x120 squares big (The finished map will be 500x500 or even 2x(500x500)

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Quests 125(currently)

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Party member - 2 (Currently. More members will be added in future as I work)

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Interactive spells - (Casting spells require to be pressed in a sequence in set amount of time to work with 100% chance of it hitting)

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Day/Night Cycle - Unlike most of RPGMaker games, day/night here determinate if you can enter a house freely or have to pick a lock (during the night. Some events and quests will trigger at night and quest givers/quest objective will only spawn at night (e.g.: Kill 10 owls (not an actual quest in game but for sake of reference)

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Statuses - Hunger, Thirst and Sleep (If Hunger and thirst hits 0 your character dies. As sleep goes down, so do your stats but it's not fatal)

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Prison System - Pay or Do Time

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World Locations 35(260+ inside locations (including houses)

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Blackjack mini-game (for those who like to gamble and have fun on the side)

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2000+ Interact-ables (bookshelf's, drawers, closets, boxes, etc)

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Lockpicking

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1000+ items, weapons and gear combined

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Smelting, Weaponsmith, Armorsmith, Alchemy, Tailoring, Fishing, Leatherworking, Scribe, Inscirption, Survival, Woodcrafting, Processing, Jewewllcrafting, Cooking

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In-game Achievements (STEAM coming soon)

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Lots of random world events that trigger randomly or depending on your choices you've made along the way

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Fog of War - Rooms with doors are dark until you enter it. They go back to dark when you leave the room.

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Different Endings

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Purchasable houses - A place to call your own.

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Purchasable businesses - Earn income by owning land or busnies.

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Steal- You can steal items, money or gear from enemies during battle

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Flavorful sounds for drink, eat, sleep, armor and weapon equip.

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Spell Cool Downs

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12 Kingdoms (not done yet)

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Item weight- Now items will have weight making player chose what to carry on him

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Bank/Storage- Players can store stuff and gold in banks for a small fee just like real life!

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Difficulty System - Now you can chose how you want to play the game. From Easy to Torment the enemies will have stats to make you walk pass them like a breeze or crush your very soul.

8 Classes:

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1. Sellsword - An ex-soldier class that uses all kind of weapons and gear to rip and tear enemies on the battlefield.

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2. Cultist - A harbinger of the dark forces. Uses various spells to afflict enemies HP and abilities. Can use blood sacrifices (kill friendly party members) to do massive damage and afflictions.

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3. Paladin - Warrior of Light that strikes his foes with righteous fury. Users both abilities and spells to change the tide of battle.

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4. Ranger - Utilities the nature and the environment to strike fear in enemies, unseen. Various traps and few spells that are learned from the time spent with elves.

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5. Bandit - Always scheming, uses agility to strike their enemies. A bandit don't shy away form using less savory means to kill their target.

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6. Cleric - Going down path of the Lord, you shy away from violence, but use your abilities to help those in need, while accidents do happen... It's a battle after all.

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7. Sorcerer - Going to the school of Magic, you learn various school of spells to damage your foes from afar.

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8. Commoner - A common peasant. (Not done yet)

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