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Jan 31, 2022·hexcavator·
92%Positive · 25
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Walk the length of your memories on a lonely country highway. Follow the signal. Return to the place you left behind. Piece together a truth you can live with. A short, ambiguous narrative adventure game.

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About I don't think I've walked this stretch of road before

A short narrative adventure game by hexcavator. Walk the length of your memories on a lonely country highway. Follow the signal. Return to the place you left behind. Piece together a truth you can live with.

Gameplay

-Just walk: Traverse a dreamy backroad littered with fragments from your past. -Point-and-click: Explore vignettes and manipulate objects to gather snippets of prose. -Thrills without chills: Reconstruct a hopeful story of personal reckoning. -Low stakes: No combat or failure state. Move at your own pace and let curiosity guide you. -Compact:

Features

-Surreal, minimalistic 3D landscape -Guitars + brooding analog synth ambience -Shameless Jeff Nichols/Kelly Reichardt/David Lynch worship -Lo-fi, low-poly, no-budget psychodrama -Dual analog or keyboard input

Errata

I don't think I've walked this stretch of road before is a mashup of homespun 3D design, pulsating electronic sounds, and my desire to tell humanizing, hopeful stories about struggling to make sense of pain. It was built haltingly over about a year and a half using some tools I know well & others I barely understand. I was inspired throughout by the small but resilient community of people using Gamemaker: Studio for 3D development. Like any commercial framework, GM:S has its caveats, but I appreciate its primordial, open-ended toolset, and I hope this game can be a small but interesting contribution to the scene. More than anything, I hope it weirds you out for a little while, and maybe offers a bit of respite from grimly uncertain times.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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