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Frame - Portals on Steroids screenshot 1
Trailer BW No Coming Soon
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Games Like Frame - Portals on Steroids

Jan 11, 2023·MechanicsDriven·
91%Positive · 33

Frames are devices that can stitch two parts in space together. And they can do much more: They can move, change size and gravity of objects and appear in any size or number... All these mechanics are used to provide mind-bending levels in this logic-based physics-puzzler.

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About Frame - Portals on Steroids

Frames work like every other door frame: you go through them and then you are somewhere else. The only difference is that with frames this "somewhere else" can be anywhere, discontinuities in space included.

Frame - Portals on Steroids video 1

If anywhere should be somewhere else frames can be moved.

Frame - Portals on Steroids video 2

If something is in the right place, but with the wrong size frames can change the size of objects.

Frame - Portals on Steroids video 3

And if something falls in an inconvenient direction frames can change gravity of objects.

Frame - Portals on Steroids video 4

And frames can do even more:

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The ubiquitous cubes and activation buttons.
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A "Paint Gun" allows to dynamically open and close frames.
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A "Light Gun" that changes how objects interact with frames.
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Frames can have any size and appear in high numbers.
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All features of frames are implemented in the most general way possible and cooperate with each other. No scripted events, no restrictive special cases.

All this results in a staggering number of puzzle-possibilities and the carefully crafted levels make sure to use them to the fullest in this logic-based physics-puzzler. Other features are:

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A story almost as complex as the game mechanics.
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All mechanics are explained "intuitively" through level-design without the need of explicit tutorials or text.
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95 levels (including free DLC). Every single level exploits a different aspect of the mechanics. No filler, no repitition.
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A hint mechanic, so you never get stuck.
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Full support for mouse/keyboard and controller with freely configurable inputs.

Thinking with portals is easy. Now, try thinking with frames.

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