67%Strong matchRPG Maker XP
94%1k94% positive reviews, Very Positive across 1k reviews·RPGMaker · Software
—A simple, flexible, high-performance 2D game editor that can make ARPG, tower defense games without coding.
Hi, I'm yami, I made this game editor in my spare time and plan to update it for a long time. It may be less accessible than RPG Maker and lacks learning materials, I'm sorry for that. Verbal promise before I release the EULA: the copyrights to the games you make with it belong to you in perpetuity. Yami RPG Editor is specially designed for making ARPG. It has two development modes, event and script. Newbies can choose the event mode for development. Games can be deployed to Windows and the Web.
Supports scenes up to 512x512, automatic tiles, animation tiles and normal tiles. You can create actors, regions, light sources, animations, particles, parallax images, and tile maps.
Ability to visually design UI layout styles and interactions.
Use the Timeline design mode to easily create sequence frame animations, simple skeletal animations, particle animations for actors and skills. It supports the paper doll system, and supports animation in any direction such as one-direction with flip, four-direction, eight-direction, etc.
Simple particle editor for simulating weather, water, fire, smoke and more.
Each file has a GUID, and files are read by GUID, so the filename and path can be changed at any time.
Actors, skills, states, equipments, items can customize the attributes. Add the attributes you want, and then use events or scripts to realize the function of attributes, you can also upgrade equipments and skills.
I created 10,000 actors at random positions in a 512x512 scene for stress testing, and added AI to each actor that automatically searches for nearby enemies and fights (implemented with event commands), the FPS remains at 200. When actor collision system is turned on, the FPS is over 100. Create 1000 actors in a 128x128 scene with an average FPS of 1200. It means you can achieve a massive battle scene. (Test environment: CPU Intel i7 7700, Graphics GTX 1070)
Using JavaScript as the scripting language, scripts can be used wherever events can be used, and they can call each other. The game program does not use any third-party javascript library.
The game does not have specific gameplay logic, which requires users to implement through events or scripts. In other words, you can design the combat system yourself to a certain extent. In addition to the above-mentioned custom attributes, combat AI, casting skills, using items, equipping weapons all have corresponding event and script development modes. In short, it is very flexible to use.
The editor needs some time to test and fix bugs. If you want to use it stably, you can wait and see. Game program framework may change frequently during testing. And the current version lacks game development related assets.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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