70%Strong matchBreak the Game
72%62572% positive reviews, Mostly Positive across 625 reviews·Singleplayer · Story Rich
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It's sometimes a visual novel and point-and-click adventure about nothing, it's sometimes chaos, someone said that the ending was like jazz... if you can defeat the trashbags you're good to go...
The gods have abandoned us, the nahuals have ravaged our land and you didn't have a proper breakfast. Let's do some puzzles! Let's play some minigames! Accomplish your destiny!

The end is nahual: If I may say so is a game about nothing.



Okay look I'm not going to get into spoiler territory, but that is the gist of it, even though you are mostly made out of nothingness that is filling every space between the atoms inside you, being part of you, consuming you, forcing you to read this, forcing you to change... Is that not a reason enough to be scared? What will you do with that knowledge? Will you embrace it or reject it? Should we do something about it? or do what we're mostly filled with? Nothing... I mean, even if you're a bunch of something... Does the empty space matter less? It's less matter, but does it matter less? Does the space between the letters matter less than the words themselves? Let's just show you an example, can you read and define the following text: "Nelianikikneliasensontleikuika" Okay... Did you understand it? most of you probably didn't and you know why? Lack of empty space... see my point? So anyway, a witch fled after trying to kill the nahual queen, I mean she failed, but who hasn't failed to kill a nahualic queen, a relatable thing to which anyone, even Steve can relate... Then there is this nahual princess called Sammael, which doesn't use her original name anymore, she wants to feel safe, she wants to obliterate humanity because we have been naughty, or you know at the very least, just become really hard to kill, which will help her too... ...And Jacob.

They'll talk with you, they'll ask you how your day was, and not care too much about it, and they'll follow your lead, you will be the enabler in their stories, you'll help them get to the end and I will know if you did, steam has an achievement percentage public to everyone, at least get one of them.

Fight anything from trash bags to evil spirits, solve puzzles with puns, evade piñata's sticks, and use literally nothing to win. Okay, so we could divide the game into three sections:


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