Once upon a Dungeon II screenshot 1
Trailer for Early Access
Adventure mode highlights
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Jan 19, 2024·Koto Games·
100%Positive · 12
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Explore an open world, descend into dark dungeons, defeat challenging creatures and collect unique loot in this hardcore traditional roguelike game.

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About Once upon a Dungeon II

Once upon a Dungeon II screenshot 1

Introduction

I thought I had fulfilled my duty - the dungeon cleared, the head of the Fallen One delivered to the king's court. Clearly I must have overlooked some evil minions. Moreover, while escaping, they took the Slavic Gods statues with them, master controlling them, thus becoming powerful foes. Now I have been blamed for the evil spreading throughout the country and am forced to sort it out. It's gonna be tough ...

Gameplay

Once upon a Dungeon II is a traditional roguelike game with a scent of Slavic mythology. Dive into adventure mode by talking to NPCs, obtaining quests, progressing through the open world and dungeons. Help king forces to defeat protectors of the old faith or rather take the opposite side. Dungeon crawling fans can just focus on exploration and fighting, the game is not forcing quests.

Once upon a Dungeon II video 2

Features

turn-based, loot/hack oriented
large, seamless, hand-crafted, outer world featuring random layout. Travel it on foot, or using teleports.
Slavic gods present as scrolls and statues. Statues have dual nature: they are equipment items and participate in game play (have their own turn)
many procedurally generated dungeons to explore
tons of various loot
advanced fight system - use melee or projectiles. Experience different effects (bleeding, freezing, stunning), learn to recover from them
different monsters (ordinary, champions, bosses)
different kinds of surfaces: ground, water, oil, lava
passive and active abilities
inventory/trade mechanics
ally mechanics, it: gains experience, levels up, can heal self, uses equipment exactly as the main hero does
dialog/quest system with full voice acting
crafting system - enhance equipment, one item made better by merging two items together, craft potions and much more
cut scenes at game's milestone events
customizable controls

Roadmap

expand allies panel, allow for abilities
add dungeon crawling mode - no quests, no NPCs, just press W and do not look behind.
add more diversity to the dungeons generation and look/feel
add more diversity to enemies kinds/behaviours
add more loot and recipes
finish adventure mode : more quests, allow to destroy totally one of the conflicts side (king forces/old faith protectores)
game introductory and adventure mode trailers
UI schemes, stock ones + possibility to create a custom one

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