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Alternate history WW2 RTS about fragile supply lines, forbidden superweapons and bio engineered horrors. Lead US OSS task forces against a Nazi shadow faction in brutal single player battles and replayable Operations.
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Match strength key:80+65+50+<50Terrors of War
SteamAbout Terrors of War
Lead OSS task forces, fight over fragile supply lines and unleash forbidden superweapons in a brutal alternate history WW2 real time strategy game. Terrors of War mixes classic base building with experimental tech, bio horror and big, explosive battles that can mutate into outright nightmares if you push too far. Early Access focuses on single player skirmishes and handcrafted Operations against AI. Over time those Operations grow into a full campaign that spans 1944 to 1957 and ends in a desperate assault on a super reactor buried in a frozen landscape.
Key Features

Build the War Machine: Supply Lines and Nodes
Terrors of War is built around a supply line economy instead of simple trickle income. If the trucks stop, the war stops.
Every truck you lose and every Node you let slip can flip the entire battle.
High Impact Combat and Superweapons
This is not a slow siege simulator. Battles hit hard and escalate quickly.
Every superweapon is a double edged sword. Used badly you will crater your own front line or contaminate the ground you meant to hold.

Operations Mode: Playable Now in Early Access
At launch Terrors of War focuses on replayable single player content that you can dive into immediately. Skirmish against AI
Scenario Style Operations Tackle shorter, focused missions that are inspired by key moments from the planned campaign.
Use these scenarios to learn the economy, superweapons and unit synergies in controlled setups before you dive into larger wars. Operations are the proving ground for the full campaign. Your feedback on balance and mission flow helps decide how future missions play, escalate and surprise you.
Planned Story Campaign: 1944 to 1957
The long term goal is a campaign that tracks the secret war behind WW2 and the early Cold War, told through multiple perspectives.
Expect a mix of mission types.
Your choices, especially how you handle uneasy alliances and certain moral tests, will echo into late missions by adjusting voiceover, reinforcements, sabotage and final battle conditions. All campaign content is planned and is being built during Early Access and is not fully available at launch. It is described here so you know where the project is headed.
A Solo Dev, But Not a Solo War
Terrors of War is created by a single developer but it is not meant to be a solo experience in spirit.
If you want a fully finished, polished campaign right now this is not there yet. If you enjoy watching systems evolve, poking at strange RTS prototypes and helping shape a weirder, harsher strategy game, wishlist, playtest and tell me what to fix next.
Join the Discord community
Chat with the dev, report bugs, vote on features and see new builds first.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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