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1947: The moment that restarted WW2
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Gameplay Preview
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Alternate history WW2 RTS about fragile supply lines, forbidden superweapons and bio engineered horrors. Lead US OSS task forces against a Nazi shadow faction in brutal single player battles and replayable Operations.

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About Terrors of War

Lead OSS task forces, fight over fragile supply lines and unleash forbidden superweapons in a brutal alternate history WW2 real time strategy game. Terrors of War mixes classic base building with experimental tech, bio horror and big, explosive battles that can mutate into outright nightmares if you push too far. Early Access focuses on single player skirmishes and handcrafted Operations against AI. Over time those Operations grow into a full campaign that spans 1944 to 1957 and ends in a desperate assault on a super reactor buried in a frozen landscape.

Key Features

TLDR: Supply line focused WW2 RTS with weird superweapons, bio horror twists and fast, brutal battles against AI.
Supply line driven RTS economy that has no passive trickle income
Brutal, fast paced single player battles against AI
Devastating superweapons and bio horror experiments that can backfire
Replayable Operations mode inspired by planned campaign missions
A planned 1944 to 1957 story campaign with multiple perspectives and horror tinted set pieces
Terrors of War video 1

Build the War Machine: Supply Lines and Nodes

Terrors of War is built around a supply line economy instead of simple trickle income. If the trucks stop, the war stops.

Capture universal resource Nodes that boost income and increase your population cap.
Run vulnerable supply vehicles between fields, caches and depots. If your convoys die, your war machine stalls.
Specialise Nodes into Economy, Vision or Defense: Economy makes more income and raises population cap
Vision reveals pockets of fog of war and warns about flanking forces
Defense creates tougher garrisons and stronger local defences

Every truck you lose and every Node you let slip can flip the entire battle.

High Impact Combat and Superweapons

This is not a slow siege simulator. Battles hit hard and escalate quickly.

Command large combined arms forces of infantry, tanks, artillery and support vehicles in classic top down RTS fashion.
Use cover and garrisons to hold key chokepoints from factory catwalks to alpine bunkers and ruined city streets.
Unlock and deploy a terrifying experimental arsenal: Nuclear and V2 rocket strikes that erase frontline positions
Clone swarm assaults and prototype super soldiers
Mind control mine drops that briefly turn enemy squads against their own
Bio weapon bombardments that drive units berserk
Gravity, laser and sonic prototypes that can cut through armour columns

Every superweapon is a double edged sword. Used badly you will crater your own front line or contaminate the ground you meant to hold.

Terrors of War video 2

Operations Mode: Playable Now in Early Access

At launch Terrors of War focuses on replayable single player content that you can dive into immediately. Skirmish against AI

Fight the USA against the Schatten shadow faction across handcrafted battlefields.
Tune difficulty, army sizes and AI aggression to your taste.

Scenario Style Operations Tackle shorter, focused missions that are inspired by key moments from the planned campaign.

Amphibious assaults on fortified coastlines
Lab raids to steal prototype tech
Convoy ambushes and high risk escorts
Base assaults fought under constant superweapon threat

Use these scenarios to learn the economy, superweapons and unit synergies in controlled setups before you dive into larger wars. Operations are the proving ground for the full campaign. Your feedback on balance and mission flow helps decide how future missions play, escalate and surprise you.

Planned Story Campaign: 1944 to 1957

The long term goal is a campaign that tracks the secret war behind WW2 and the early Cold War, told through multiple perspectives.

US OSS forces: Follow a covert task force from early raids on V2 facilities through farm country, industrial heartlands and frozen seas to the edge of the world.
Die Schatten: Step into the boots of the Nazi shadow program and use experimental reactors, clone vats and occult adjacent science to stave off collapse.
Cold War currents: See how Soviet rivals and key defectors twist the conflict with uneasy joint operations, quarantined cities and a three way showdown where trust or betrayal changes the final battle.

Expect a mix of mission types.

Classic base building conquests across rolling hills, fjords and nitrate fields
Outlier set pieces such as naval boarding puzzles on secret weapon convoys, frozen low resource maps with dangerous vents and canal flood defences
A pure commando style stealth raid behind enemy lines
Horror tinted operations with plague like mutators in ruined cities, infected districts that you must burn block by block, clone hordes spilling from vats and core nodes that pulse under frozen ice

Your choices, especially how you handle uneasy alliances and certain moral tests, will echo into late missions by adjusting voiceover, reinforcements, sabotage and final battle conditions. All campaign content is planned and is being built during Early Access and is not fully available at launch. It is described here so you know where the project is headed.

A Solo Dev, But Not a Solo War

Terrors of War is created by a single developer but it is not meant to be a solo experience in spirit.

Discord and forums let you help set priorities whether you want more horror, more grounded WW2, more Operations or a faster march toward the full campaign.
Frequent balance updates and content experiments during Early Access. If a system is not fun it can change.

If you want a fully finished, polished campaign right now this is not there yet. If you enjoy watching systems evolve, poking at strange RTS prototypes and helping shape a weirder, harsher strategy game, wishlist, playtest and tell me what to fix next.

Join the Discord community

Chat with the dev, report bugs, vote on features and see new builds first.

Terrors of War video 3

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