Something Wicked Lies Beneath screenshot 1
Something Wicked Gameplay Progress
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Explore the randomly segmented structures of your nightmares in this roguelike psychological horror game. Be strategic and efficient while completing randomized objectives with very limited oxygen, all while being hunted by whatever is down there with you. Many mysteries await your presence.

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About Something Wicked Lies Beneath

"My gaze locks onto the forever upwards gaping maw of the abyss. God damn the sun, for it carelessly shines ever brighter than my dwindling hope of escaping this cancer of a labyrinth. It grows, it breathes, slowly. I fear the descent, for I know, Something Wicked Lies Beneath." Something Wicked Lies Beneath is a roguelite horror game, where you mysteriously wake up after dying in the metal halls of.... somewhere.

Something Wicked Lies Beneath screenshot 1

Explore the randomized labyrinth, get a feel of your sorroundings before engaging with your objectives.

Something Wicked Lies Beneath screenshot 2

Retrieve the battery and drag it to the starting room. Beware, once this is done, there is no going back. You will be under constant pressure by your need to manage your oxygen, heartrate, and having to manually vent CO2.

Something Wicked Lies Beneath screenshot 3

Complete your listed randomized objectives. By now, the constant pressure surges as the labyrinth will begin playing mind games on you while you are harassed by the denizens from below.

Something Wicked Lies Beneath screenshot 4

Dying in this labyrinth is a garuntee, whether its from oxygen loss, encounter with an enemy, or other causes, It's just a matter of if you've completed the objectives that determines your "victory".

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Once you die, you lose your progress ( unless you "won" ), repeat it over and over and over again. Don't get too comfortable, there may be unexpected variations between runs. List of key features

Over 7 enemy types
5 objective types with randomized parameters to keep things fresh
Variations in the hallways and rooms
An original soundtrack comprising of unnervingly out of place Smooth Jazz
Unexpected variance in world generation
Many many small details designed to gaslight you
Multiple rooms with plenty of enviornmental storytelling
Resource management involving heartrate and oxygen
Claustrophobia inducing hallways randomly generated to connect rooms
A strict run timer that you can only speed up
In-world UI representing vitals
Immersive in-helmet distortion filter

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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