66%Strong matchA Difficult Game About Climbing
89%3k89% positive reviews, Very Positive across 3k reviews·Difficult · Psychological Horror
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I've spent a lot of time making new friends. Now it's time for them to pay the price.
落叶归根 Climbing Back to the Mothership
SteamClimbing Back to the Mothership might look like a typical 2D platformer.
But using "seems" to describe the genre feels a bit inaccurate. After thorough research, we found that the surveyor in the game can't actually jump because he's unconscious. He can't jump, and he can't move on his own. The core mechanic of the game revolves around using the grappling hook on the surveyor's arm to move around.
From feet to hands, from jumping to grappling, from nothing to something.
So, Climbing Back to the Mothership is a 2D platform drag-and-pull game.


Thank you for your interest in my game

This page's content has been polished by GPT for localization.
The trailer features an older version of the content, but the core remains the same.
We will refine all related content before the game's release. Thank you for your understanding and look forward to it.

Left-click to release the grappling hook, right-click to disconnect it. The hook becomes ineffective when the character touches white circles.
Check the indicator light on the grappling hook to understand its current status. The character can only fire the grappling hook when stationary.
Use Q to inflate yourself, E to reset the grappling hook's state, and R to readjust your position.
If you keep returning to the start, don't get discouraged. Brute force won't create miracles.
But using the space might. (space)
The scientific exploration ship "Lumen Dust" encountered a distress signal from an unknown planet during its return journey. According to the Interstellar Universal Convention's principle of nearest rescue, the captain decided to send personnel to the planet for a rescue mission.
11:47 FST (Fleet Standard Time), the evaluation report returned by the unmanned probe indicated that the comprehensive indicators of the planet met the safe landing standards.
12:02 FST, the surveyors piloted their scout shuttles and successively landed on the planet's surface, while the mothership remained in a low orbit.
12:07 FST, the mothership broadcasted a full-band evacuation signal.
12:12 FST, still no response.
...
12:03 FST, scout shuttle S23A lost control for unknown reasons and began to rapidly descend. Before crashing, the life support system automatically ejected the surveyors.
But the misfortunes didn't stop there. The ejected surveyor collided at high speed with an unexpected obstacle in the air, causing the parachute system to go offline. The surveyor then free-fell uncontrollably, and despite the strong protection of the exploration suit, the impact couldn't be entirely mitigated. The grappling hook device "XiaoShouGong No.73" (distributed AI robot, player's perspective), installed on the surveyor's right arm, also suffered some damage.
After landing and becoming stationary, XiaoShouGong No.73 began a self-check. It quickly discovered that the life signs monitor connection had failed, and the surveyor showed no physical response. Following standard procedures, No.73 took over most control functions.
12:07 FST, No.73 received the mothership's evacuation signal but couldn't respond due to a malfunctioning transmission module. Therefore, No.73 initiated an emergency plan to evacuate the surveyor from the scene instead of waiting for rescue.
Just as XiaoShouGong No.73 was about to move, it stopped dead in its tracks.
During the initial self-check, besides the transmission module, No.73 also confirmed that the ranging module and motion sensors were damaged. Thus, its main mode of movement was manual calculation via algorithm. However, due to the surveyor's previous incorrect settings, the safety oversight protocol couldn't be fully disabled and continued to interfere with the algorithm. What seemed like a controlled landing was actually an even more uncontrollable plunge to the bottom.
The journey back home is extraordinarily challenging.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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