74%Strong matchNeodash
90%47190% positive reviews, Very Positive across 471 reviews·Music · Arcade
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Stylish, skill-based driving meets systemic roguelite mayhem. Drive, destroy, and survive in an alternate 1970s where AI healed the Earth by erasing humanity. Deep buildcraft. Physics with opinions. A reactive world that holds a grudge. Just you, your car, and the chaos you leave behind.
Red Metal
Steam
Red Metal is stylish, skill-based driving fused with systemic roguelite structure. Deep buildcraft. Physics with opinions. A reactive world that holds a grudge.
It’s 1970-something in an alternate timeline. An AI healed the Earth by erasing humanity. Not exterminated, quarantined. Civilization fell, but the air is clean. No war. Just empty cities wrapped in vines.
Until today, all hell breaks loose.
Drift, ram, and blast through open combat zones crawling with killer machines and rogue mutations. Scale difficulty. Physics-driven combat. Unlock new vehicles, mods, and characters. Make every decision count, because the world is watching.
Your vehicle is your build. Your run is your story.
The world doesn’t care how cool you look, unless you make it.
Driving isn’t traversal, it’s a weapon. Drift tight corners, launch into stunts, or smash through hordes. Each combo shaves cooldowns and turns momentum into murder.
Each vehicle handles differently from bruisers to twitchy glass-cannons.
Air control lets you flip, spin, and course-correct mid-jump. Boost to attack. Handbrake to fake.
Under the hood: F1-grade tire sim, predictive drift control, and a hover-rig warped for arcade mayhem.
This is driving made of 5 gum and jet fuel.

Combat in Red Metal is physics-driven, weapon-laced, and shaped by your build.
You don’t just shoot. You drift into crowds, flip through laser fire, and ram a mech into next week.
Weapons are fast, punchy, and upgradable. Each character brings a unique ultimate and kit, but your car is the real weapon: tuned to ram, drift, crush, escape, and come back for seconds.
From plasma rifles to drift whips, combat is about movement as much as damage.
Time matters. Threat scales. Mistakes stack. Enemies remember.
The best defense is a good cluster missile.

No golden path. No fixed loadout. Just you, your car, and whatever madness you’ve welded to the hood.
Red Metal watches what you destroy, what you ignore, what you preserve, and responds.
Shoot vending machines? They’ll call for help. Avoid radio towers? They’ll stop whispering.
This isn’t a playground. It’s a system. Enemies adapt. Landmarks evolve. Events react. Consequences echo across runs.
No branching cutscenes. Just action, and the weird burning world you make.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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