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Explore procedurally generated dead spaceships, complete dangerous contracts, collect loot, control doors and extraction, while an alien monster hunts and grows stronger.

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About Orbital Intruder

About the Game

Orbital Intruder is a real-time top-down tactical extraction game. Deploy onto procedurally generated derelict spaceships, complete dangerous contracts, collect valuable salvage, and escape alive while an alien organism aboard grows increasingly dangerous.

You work for Rookline Recovery, a battered salvage and rescue outfit that accepts jobs other crews refuse. Every contract sends you into a massive abandoned ship where the crew has vanished, power is unstable, and something living moves through the darkness.

Your objective is not to clear the ship. Complete the mission and extract.

Solo or With Friends

At the start of Early Access, each player controls one Rookline operative. Play alone or with friends as you explore corridors, interact with ship systems, collect salvage, complete the contract, and return to the extraction point before the situation becomes hopeless.

Play solo or cooperatively with friends
Control your operative in real time
Explore procedurally generated derelict spaceships from a top-down perspective
Complete the contract and return to extraction
Manage health, ammunition, tools, and collected salvage
Decide when to push deeper and when to leave
The monster hunts through corridors and dark areas and reacts to sources of noise
It becomes more dangerous as the mission progresses
It can force you to change your route, abandon salvage, or extract early
The longer you stay, the more dangerous every decision becomes
Use lights, turrets, and available tools to control space
Choose routes through dangerous sections of the ship
Track the monster’s position and your team’s condition
Decide when to continue searching and when to extract
Return to the ship after completing missions
Explore the interior of Rookline’s base of operations
Use the ship as the central location between deployments

The Monster Is Always Aboard

Every mission contains an alien organism. It begins vulnerable, but it hunts, feeds, adapts, and becomes more dangerous as the mission progresses.

Light, noise, routes, and time all become part of your survival strategy. Turrets can help secure a direction, but no tool can make the ship permanently safe.

Routes and Risk

The ship itself is part of the confrontation. Corridors, rooms, power failures, locked sections, darkness, and alarms shape the conditions of every mission.

Additional salvage can be valuable, but searching for it costs time. Every extra minute gives the monster another opportunity to grow stronger and intercept you on the way back to extraction.

Extraction Comes First

A mission is only successful if you escape. The contract, salvage, and survival are directly connected: you can take greater risks for a larger reward, but the derelict becomes more dangerous with every passing minute.

Every contract is a calculation of risk. Secure the objective and leave early, or push deeper for additional salvage while the situation around you continues to deteriorate.

Your Ship

Between missions, you return to the Rookline ship. It serves as the crew’s central space and connects individual deployments into a continuing operation.

A Dead Ship Is Never Empty

Ships do not become derelicts without a reason. Corporate reports call them accidents, contamination events, or reactor failures. Recovery crews have another name for them: Intruder events.

Board the ship. Find the objective. Take what you can. Get out alive.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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