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A board game of hex pebbles at a lamplit table, on four hostile worlds. Place a pebble, turn it to strike: higher numbers take lower, and every pebble taken strikes on in a chain. No dice. Across the table, a patient stranger tells you whose story you're playing.
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Match strength key:80+65+50+<50Temporal Distortion
SteamAbout Temporal Distortion
Place. Rotate. Chain. Breach.
Temporal Distortion is a single-player board game of hex pebbles, played at a lamplit table on four worlds that want you dead. Every pebble has six edges, and every edge a number. Place a pebble, then turn it to strike: the higher number takes the lower, and every pebble taken strikes on with its own edges, wave after wave, until nothing more falls. Run the chain into the enemy's home row and their HQ cracks. No dice, no hit chances. Every strike is exact, and you see what it takes before you turn. Each campaign level deals the same way every time, so every loss teaches you something.

A stranger, a board, and all the time in the world
The Halcyon came down in the dunes, and you lay down in her shadow to wait for death. It didn't come. Then you noticed a board under your hands, and someone across from you, and that you were already playing. The stranger is in no hurry. Between games it sets a scene: a town in the desert, a girl in her wedding blue, waiting in the square for someone who never comes.

Turn to strike
The captures of Triple Triad and the exact, readable turns of Into the Breach, on a hex board where one turn can set off the whole table.
Four worlds, and time slipping between them
Beat a world, and time slips: the table turns to ice, to spore forest, to ash, and the stranger is already waiting with the next story. You were a trader once. You moved whatever you were paid to move, and never asked what it was for. You'll remember.
A campaign told in tales
Sixteen pebbles, three roles
Who stands next to whom is half the game.
Learn it in minutes, sharpen it for hours

A board game on four worlds
Every match is played on a printed survey map of the world it is set on, at a table among the dunes, the ice, the spore forest or the ash: resin pebbles with printed faces, cards with foil seals, coins that flip as you spend them, tracks round the rim of the board. Bright as a table under lamplight.
What it is not
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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