67%Strong matchTallowmere
90%76090% positive reviews, Very Positive across 760 reviews·Gore · Action Roguelike
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Tackle. Die. Repeat. Use American football skills to dash through a bloody 2D underworld. Fast, top-down carnage until the floor is cleared. You’re at the top of your game... but unfortunately, your C.T.E. is catching up.

Tackle for Loss is a 2D top-down action game that puts you in the shoes of a former American football pro. Utilizing his unique set of football skills, you'll navigate a gritty underworld, battling enemies on a desperate mission to save a loved one. Violent combat, a gripping narrative, and dark pixel art combine to create a high-impact experience inspired by the likes of Hotline Miami.

Combat is built around a brutal twist on American football’s four-down rule: you get four tackles - total - to clear each level. No button mashing. Just four perfectly placed tackles between you and the end zone. Sounds impossible? It kind of is.

TACKLE: Move through enemy lines like a knife through butter and rack up killstreak points.

SPIKE: Grab your enemies with a lethal grip and smash them into pieces with this melee attack.

PIGSKIN: Use your deadly precision in this ranged attack.
SKILLPATH: Rapidly eliminating enemies extends combo chains and increases score multipliers, rewarding players for aggressive and strategic gameplay. Unique moves and attacks can be unlocked through progression. By experimenting with a variety of skills and perks, players can develop and refine a variety of combat styles.

Tackle for Loss is a game solo-developed by Indifferent Penguin / Daniel Wichterich. That means I am the only person working full-time on this game. During development, I’ve been fortunate to meet people who have contributed in meaningful ways, whether through their creative work, valuable feedback, or support.
AI Disclosure
Tackle for Loss does not use generative AI in the final product. While I experimented with it during the prototyping phase, all the content you’ll see and hear in the game was created by real people. However, the dialogues of Tackle for Loss have been translated with DeepL for languages other than English and German in order to make the game accessible to more people. I believe this is AI, right?
Funded by Medienboard Berlin-Brandenburg

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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