76%Strong matchLethal Company
97%511k97% positive reviews, Overwhelmingly Positive across 511k reviews·Horror · First-Person
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A tasked based procedural online co-op sci-fi horror game that can be played both casually or more hardcore
Department of Collections
SteamYou are an employee of the Department of Collections. You are required to complete tasks in order to progress. Along the way you will find scraps and unique items to help you craft items, very little will be provided to you by DOC. Everything must be earned and we expect compliance. You'll find puzzles along the way you must solve. Diving further will result in new and more difficult challenges, but you must meet the assigned tasks or risk termination. You enter with your team and not all of you are guaranteed to leave. And remember, you are not alone. DOC appreciates your efforts and expects success.
Form a team of up to four total people or play solo. The team shares an increasing and evolving task list as the missions progress.

The DOC will not hold your hand. You must track your tasks individually and communicate with your team to determine what tasks have been completed. DOC will notify you when all tasks have been completed. Return to base promptly as not all team memebers are required to advanced to the next mission.

Subsequent dives will result in more tasks being assigned to you. The tasks will also become more complex and involved. So make sure, before you sever your connection with the current mission, that you have the loot to handle the next mission.

Utilize the advanced proximity voice chat and a wide range of emotes. Upgrade to an intercom system to keep everyone in the mission in sync no matter where they are.
The missions you explore are unique and vast. Room layouts, connections, contents, and scrap are all procedurally generated using an advanced algorithm to make the space believable. These can be built reliably using Seeds.

Your time is limited only by how much power you consume. Light switches gain you visibility and potentially speed, but it costs you power to keep them on. If you find the resources, you can craft additional batteries. The missions you explore may also contain ways of restoring power. Keep your eyes open. If you run out of power, your connection will be severed.

Do you consume power for more visibility, or do you turn off the lights to conserve time? Do you use your weapon to open a door or to hinder the AI? Do you stay longer in a mission to gain more loot? Do you use your items now or save them for tougher tasks? It's up to you. Item and task design revolve around risk and reward.
An advanced AI Director will navigate the threat-level AI around your location, while also offering a break to those frequented by the AI. Fear is the goal, not frustration. Find hiding spots around your environment and avoid making too much noise.

If you hear something make noise, the AI can most likely hear it too. Be careful about making too much noise. Crouch or walk, but run at your own risk. You are NOT the fastest entity present.
As a general rule, one scrap item type is required to make another utility item at a crafting bench. However, some scrap items can be used to craft several different items. Weigh your options wisely depending on the scenario. Items can also be used in different ways.

The items you craft can be used to combat the AI threat. Traps, stun guns, sleep guns, and even more lethal weapons exist to help you combat the threat in your mission. Be careful, there could be a price to pay for engaging the AI.

An upgrade system exists in the main base that allows you to dynamically change how any level is played. These upgrades come at the cost of monster fragments found in the level that have to be brought back to the base. Use these tokens wisely depending on your current needs.

Every play through can be controlled via a difficulty selector. Casual play and hardcore play is supported. Loot generation, level generation, and crafting utility availability is the same regardless of the difficulty. The AI will modulate its behavior to suite your desired difficulty. Additionally, certain 'between mission perks' are exclusive to certain difficulties. For example, your teammates may not revive or heal between missions on higher difficulties.
The experience is continuous once you have entered the main base. Each mission is loaded asynchronously to offer a fluid experience.
Music from #Uppbeat (free for Creators!): License code: DBTN7Q3UWNLEKWCJ
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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