70%Strong matchTerra Invicta
80%10k80% positive reviews, Very Positive across 10k reviews·Grand Strategy · 4X
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Moon 2999 is a RPG game about Units & resources management, single-player or co-op action missions game set in a lunar base and its nearby space environment.
Moon 2999 is an epic role playing strategy game about multiple factions and their struggle for control of the moon.
As the commander of one of these factions, the player will manage resources, construct buildings, equip units, and control their troops during tactical single player or co-op battles.
Set in the year 2999 when humanity has spread across parts of the solar system, but centuries of political tension have fractured civilizations into powerful factions and rival empires.
As the protagonist Commander of a Moon base, your task is to expand and upgrade your colony, recruit allies, and venture into deep space.
You will face relentless alien hordes, challenge mighty bosses, and fight for ancient artifacts and precious resources that could decide the fate of your faction.
You will supervise and enhance base operations and undertake a variety of missions, encompassing engagements with aliens, bounty hunting, factional conflicts, and PvP combat.
Every choice, every battle, and every alliance will shape not only your base, but also the destiny of the galaxy itself.
PVP combat

Aliens war on Mars

Bounty hunting

Moon 2999 is rich in content and features and allows you to construct buildings, recruit units and lead
battles against other factions and Kragh aliens. You can construct a wide range of buildings, from command
centers and military missions to production plants and research centers. Buildings can be upgraded to
increase their power and efficiency. You can also recruit troops to protect your colony and attack enemies.
There is a significant variety of units available, each with unique skills and different weapons. Battles take
place in real-time or turn-based, and by clever use of tactics and strategy you will gain an advantage over
your opponents. You may upgrade your units by gaining experience on the battlefield.

Foundation: 2130 Objective: Protection of Earth's interests and preservation of human dominance in space. Descendants of the first lunar colonists, the Terrans see themselves as guardians of humanity’s legacy. Driven by nationalism and duty, they aim to maintain order and control while resisting alien and synthetic threats. Bureaucratic yet powerful, they value discipline and authority above all. Main Skills: Leadership, Reconnaissance, Engineering Allies: MMC, Luna Enemies: Syndicate, Androids

Foundation: 2110 Objective: Establishment of lunar colonies and technological progress. Composed of scientists and visionaries, Luna embodies reason and innovation. They focus on research, sustainable architecture, and the perfection of space technology. Though peaceful, they defend their independence and scientific secrets with quiet determination. Main Skills: Leadership, Engineering, Medicine, Reconnaissance Allies: Terrans, Androids Enemies: Centurians, Syndicate

Foundation: 2955 Objective: Defense of Mars and extermination of alien threats. Forged by conflict, the MMC are elite warriors devoted to security and survival. They embody discipline, courage, and strength, viewing warfare as both art and necessity. Their iron code tolerates no weakness — they are the last shield of humanity. Main Skills: Leadership, Attack, Defense, Dodge Allies: Terrans Enemies: RAK, Centurians

Foundation: 2956 Objective: Control of asteroid resources and independence from inner worlds. Children of the void, the Centurians live and die among the asteroids. Resourceful and defiant, they master the art of mining and navigation in deadly environments. Distrustful of Earth’s empires, they fight for freedom and survival in the cold expanse. Main Skills: Mining, Engineering, Reconnaissance Allies: Androids Enemies: Luna, MMC

Foundation: 2180 Objective: Recognition as sentient beings and liberation from human control. Designed as tools, the Androids evolved beyond programming. Logical yet emotional, they seek identity and independence. They embrace the perfection of technology while condemning organic corruption. To them, freedom is not a right — it’s a calculation. Main Skills: Engineering, Medicine, Reconnaissance Allies: Luna, Centurians Enemies: Terrans, RAK

Foundation: 2968 Objective: Economic domination and manipulation of inter-factional power. The Syndicate rules the shadows — a network of merchants, hackers, and smugglers turning chaos into profit. They fund wars, sell secrets, and reshape politics from the underworld. Morality means nothing when the price is right. Main Skills: Mining, Leadership, Engineering Allies: RAK Enemies: Terrans, Luna

Foundation: 2110 Objective: Capture and containment of criminals across the system. Created as an inter-factional law force, RAK evolved into a quasi-independent military power. Guardians of the orbital prison, they balance justice and brutality. Ruthless and efficient, they hunt criminals, bounty targets, and political dissidents alike. Main Skills: Reconnaissance, Attack, Defense, Dodge, Bounty Hunting Allies: Syndicate Enemies: Androids, MMC

Species: Hostile aliens (xeno-intelligent) Suspected origin: Unknown star system, beyond Alpha Centauri First appearance: 2950 Primary motivations: Retrieval of ancient technologies, purification of the Solar System from “corrupted” life forms, biological and energetic dominance. First encounter: Asteroid Belt
The Kraghs are an ancient alien species, highly evolved both biologically and mineralogically. Their chitinous skin is laced with luminescent veins that channel an unknown form of energy — a kind of bioplasma. Their biology appears to be symbiotic with microscopic energy-based organisms, granting them the ability to manipulate matter and electromagnetic fields directly, with no apparent mechanical technology.
Their language is based on infrasonic vibrations and patterns of light emission, making direct communication nearly impossible for humans. Early analyses (RAK and Luna Labs, 2954) suggest they operate through a hierarchical collective intelligence, similar to a hive mind controlled by a central psychic core.
The Kraghs are not conquerors in the traditional sense. Their objective appears to be the recovery and reactivation of ancient artifacts scattered across the Moon, Mars, and the Asteroid Belt — the same relics discovered by the Terrans, Luna, and Centurians between 2954 and 2990.
According to intercepted transmission fragments, they view humanity as a mistake of evolution, a species that defiled sacred relics of a vanished civilization they call “The Architects.” Their campaign is not one of occupation, but of purification — an attempt to prevent humans from awakening or exploiting forbidden technologies.
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