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3D Strategy Dice Board Game with Dice-Deck Building
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Match strength key:80+65+50+<50About Dice Tech Dominion - Enter the Shadow Circuit
HOW TO PLAY
Your goal is to reduce the enemy Dungeon Master to 0 Heart Points. Each Dungeon Master starts with 3 Heart Points — land three successful attacks to win.

Each turn: select 3 dice from your dice pool, roll them, collect crests, attempt summons, dimension dungeon tiles onto the board, then move and attack with your monsters before passing the turn.

1. Roll Dice
Select 3 dice from your pool each turn and roll them. After seeing your result, you may use your one-time Re-Roll per turn to try again. Then collect crests and attempt summons.

2. Dimension
Unfold a die into 6 dungeon tiles on the board. Monster dice summon a monster at your chosen position. Item dice place a special effect tile instead — triggered when any monster walks onto it.

3. Battle
Spend Movement Crests to move monsters along dungeon paths. Spend 1 Attack Crest to strike an adjacent enemy. Choose Counter-Attack or Defend when attacked.


4. Victory
Get a monster adjacent to the enemy Dungeon Master and attack it. Each hit removes 1 Heart Point. Reduce all 3 to zero to win!

CONTROLS
R / Scroll Wheel — Rotate dungeon tile shape
Shift + R — Rotate counter-clockwise
F / T — Cycle to next tile shape
Esc — Skip dimension / Deselect monster
Click — Place tile / Select and move monster / Attack
Right Click — Cycle next tile shape in Dimension or deselect monster in Action
Drag — Orbit camera
Scroll — Zoom camera
RE-ROLL
Once per turn, after seeing your roll result, you can choose to re-roll all 3 dice. Use it when you get nothing useful — crests carry over from one result only. You only get one re-roll per turn.
ITEM DICE
Some dice in your pool are Item Dice. When dimensioned, they place a glowing gem tile on the board instead of summoning a monster. Any monster, friend or foe, that walks onto the tile triggers its effect.
DICE FACES
Each monster has a unique combination of 6 crest faces on its die. Some faces have multipliers, for example ATK x2 means rolling that face gives 2 Attack Crests. Higher level monsters have fewer Summon faces but stronger crest.
COMBAT
When attacked, choose between Counter-Attack or Defend. Counter-Attack means both monsters deal ATK damage to each other. Defend costs 1 Defense Crest and reduces damage by your DEF value. Damage equals attacker ATK minus defender DEF. If your DEF is higher, the difference reflects back!
TYPE ADVANTAGE
Type Advantage grants +10 ATK or DEF.
Dragon > Spellcaster > Undead > Beast > Warrior > Dragon
SUMMONING RULES
Each die has Summon Crest faces based on monster level: LV1 has 4 out of 6, LV2 has 3 out of 6, LV3 has 2 out of 6, and LV4 has 1 out of 6.
Roll 2 or more Summon Crests across your 3 dice to dimension a monster. When multiple monsters can be summoned, choose which one. You can summon a maximum of 10 monsters per game.
DICE & CRESTS
Every die has 6 faces, each awarding a different crest on roll. Crests carry over between turns (up to 10 of each type) and are spent to take actions:
Movement — Spend 1 per tile to move a monster
Attack — Spend 1 to attack an adjacent enemy
Defense — Spend 1 to defend when attacked
Magic — Reserved for special abilities
Trap — Reserved for reactive abilities
Summon — Roll 2 or more across 3 dice to dimension a monster
MECHANICS
Movement types: Normal, Flying, and Tunneling — each moves differently across the dungeon grid.
Abilities: Monsters come with passive auras, reactive triggers, and active powers that reshape how the game is played.
SUPPORT & FEEDBACK
This is a solo passion project and your support means a lot. Bug reports, feature ideas, sharing the game — it all helps. If you're enjoying it, consider leaving a rating or spreading the word.
On the roadmap: multiplayer, unique 3D models and art for every monster, weekly tournaments.
Thanks for playing Dice Tech Dominion.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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