Dice Tech Dominion - Enter the Shadow Circuit screenshot 1
DTD-Intro
DTD
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May 20, 2026·AUTeddy·
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3D Strategy Dice Board Game with Dice-Deck Building

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About Dice Tech Dominion - Enter the Shadow Circuit

HOW TO PLAY

Your goal is to reduce the enemy Dungeon Master to 0 Heart Points. Each Dungeon Master starts with 3 Heart Points — land three successful attacks to win.

Dice Tech Dominion - Enter the Shadow Circuit screenshot 1

Each turn: select 3 dice from your dice pool, roll them, collect crests, attempt summons, dimension dungeon tiles onto the board, then move and attack with your monsters before passing the turn.

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1. Roll Dice

Select 3 dice from your pool each turn and roll them. After seeing your result, you may use your one-time Re-Roll per turn to try again. Then collect crests and attempt summons.

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2. Dimension

Unfold a die into 6 dungeon tiles on the board. Monster dice summon a monster at your chosen position. Item dice place a special effect tile instead — triggered when any monster walks onto it.

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3. Battle

Spend Movement Crests to move monsters along dungeon paths. Spend 1 Attack Crest to strike an adjacent enemy. Choose Counter-Attack or Defend when attacked.

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4. Victory

Get a monster adjacent to the enemy Dungeon Master and attack it. Each hit removes 1 Heart Point. Reduce all 3 to zero to win!

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CONTROLS

R / Scroll Wheel — Rotate dungeon tile shape

Shift + R — Rotate counter-clockwise

F / T — Cycle to next tile shape

Esc — Skip dimension / Deselect monster

Click — Place tile / Select and move monster / Attack

Right Click — Cycle next tile shape in Dimension or deselect monster in Action

Drag — Orbit camera

Scroll — Zoom camera

RE-ROLL

Once per turn, after seeing your roll result, you can choose to re-roll all 3 dice. Use it when you get nothing useful — crests carry over from one result only. You only get one re-roll per turn.

ITEM DICE

Some dice in your pool are Item Dice. When dimensioned, they place a glowing gem tile on the board instead of summoning a monster. Any monster, friend or foe, that walks onto the tile triggers its effect.

DICE FACES

Each monster has a unique combination of 6 crest faces on its die. Some faces have multipliers, for example ATK x2 means rolling that face gives 2 Attack Crests. Higher level monsters have fewer Summon faces but stronger crest.

COMBAT

When attacked, choose between Counter-Attack or Defend. Counter-Attack means both monsters deal ATK damage to each other. Defend costs 1 Defense Crest and reduces damage by your DEF value. Damage equals attacker ATK minus defender DEF. If your DEF is higher, the difference reflects back!

TYPE ADVANTAGE

Type Advantage grants +10 ATK or DEF.

Dragon > Spellcaster > Undead > Beast > Warrior > Dragon

SUMMONING RULES

Each die has Summon Crest faces based on monster level: LV1 has 4 out of 6, LV2 has 3 out of 6, LV3 has 2 out of 6, and LV4 has 1 out of 6.

Roll 2 or more Summon Crests across your 3 dice to dimension a monster. When multiple monsters can be summoned, choose which one. You can summon a maximum of 10 monsters per game.

DICE & CRESTS

Every die has 6 faces, each awarding a different crest on roll. Crests carry over between turns (up to 10 of each type) and are spent to take actions:

Movement — Spend 1 per tile to move a monster

Attack — Spend 1 to attack an adjacent enemy

Defense — Spend 1 to defend when attacked

Magic — Reserved for special abilities

Trap — Reserved for reactive abilities

Summon — Roll 2 or more across 3 dice to dimension a monster

MECHANICS

Movement types: Normal, Flying, and Tunneling — each moves differently across the dungeon grid.

Abilities: Monsters come with passive auras, reactive triggers, and active powers that reshape how the game is played.

SUPPORT & FEEDBACK

This is a solo passion project and your support means a lot. Bug reports, feature ideas, sharing the game — it all helps. If you're enjoying it, consider leaving a rating or spreading the word.

On the roadmap: multiplayer, unique 3D models and art for every monster, weekly tournaments.

Thanks for playing Dice Tech Dominion.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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