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Availability unconfirmed·Deadlight Interactive·
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A 30-minute narrative horror experience set in an abandoned carnival that slowly comes back to life around you. Survive your night shift as the grounds awaken, with optional heart-rate integration that reacts to your fear.

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About PULSE//DEADLINE

PULSE//DEADLINE

The carnival was shut down. It never closed.

From Deadlight Interactive, PULSE//DEADLINE is a 30-minute narrative horror experience set inside an abandoned carnival that slowly, deliberately begins to wake up around you.

You play as a newly assigned night security guard. Your job is simple: monitor the grounds and report anything unusual.

At first, it’s just wind against loose metal. Then the lights flicker on. A carousel begins to turn. Music plays from nowhere.

And something starts moving between the attractions.

PULSE//DEADLINE video 1

A CARNIVAL THAT COMES BACK TO LIFE

Explore a decaying fairground where each ride tells part of a larger story — one of obsession, disappearance, and something that never left when the gates were locked.

The longer you stay, the more the environment changes. What begins as routine surveillance becomes a fight to understand what is happening — and how to escape it.

PULSE//DEADLINE video 2

OPTIONAL BIO-REACTIVE HORROR

PULSE//DEADLINE features optional heart-rate integration.

With a compatible device, the game can:

React to spikes in your pulse
Intensify atmosphere and sound design
Subtly shift environmental behaviour
Adjust tension pacing in real time

No monitor required. The full 30-minute experience is completely playable without biofeedback — integration simply deepens immersion for those who want it.

PULSE//DEADLINE video 3

FEATURES

30-minute focused horror experience
First-person immersive exploration
Reactive environmental systems
Optional heart-rate integration
Psychological tension over cheap jumpscares
Streamer-friendly short-form format
PULSE//DEADLINE video 4

The rides are running. The lights are on. The gates are locked.

Your shift ends at dawn.

If you make it that far...

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