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Age of Medieval is a single-player medieval real-time strategy game. Found a village with four families and a wagon, build it house by house, open roads and trade routes, then raise an army for battles and sieges. When your lord dies, his heir inherits it all.
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Match strength key:80+65+50+<50Age of Medieval
SteamAbout Age of Medieval

Age of Medieval is a single-player medieval strategy game where you found a village with four families and a wagon, build it house by house, open the roads that carry your trade, and raise the army that defends it all. When your lord dies, his heir inherits the village, the routes, the wars and the grudges.
Nobody waits for you. The other Houses build, trade, march, marry and put down revolts while your back is turned, and the map you come back to is not the map you left.



You start on a road with a hero, four families and one wagon of timber, stone, food and tools. No land, no king, no orders. Walk the map, pick the ground you like, and found your village there. The land you choose decides the game: forest for timber, a river, stone in reach, a road to a neighbour.



Every building stands where you put it. Lay streets, rotate a barn so the door faces the road, drag a palisade line around the square and put the woodcutter, the field and the well where the land allows. Your people eat, keep warm and dress in what the village makes, and the first winter makes you pay for whatever is missing.





No road, no trade. Build one to the neighbour, stretch by stretch, then open a route with up to five stops. The merchant buys low and sells high along the way, on his own, and the price follows real demand in each place: a village with no salt pays ten times what the town does.


A trade deal cuts the tariff from 7% to 2%. An embargo closes every stall and route between two Houses without a war. The other Houses sign and tear up these deals for their own reasons, so the map of who trades with whom is always changing.


Spearmen in line. Bows behind them. Cavalry on the wing. Then the order. Most regiments break before they die: a line buckles, turns and runs, and you choose whether to chase it down or keep the men still standing in formation.



Take iron and charcoal to a town smithy and build a weapon part by part: blade, guard, grip and pommel; head and shaft; limbs and string. Name it. Your smithing skill decides its quality, and a forged blade is worth more than any you could buy.


Camp outside a settlement and begin the siege. The assault is fought inside the real town: the ram leans on the gate its lord placed, the engines open a breach in the wall he raised, and the garrison answers from the towers he built. Your own walls will be tested the same way.

Marry into a neighbouring House you want on your side. Swear fealty to a king, or claim a throne once you have the renown for it and watch the kingdom split into a civil war fought on this same map. Then die. The eldest adult child takes the House, then the spouse, then a younger relative. Run out of heirs and the House ends there.

Age of Medieval is made by one person, with development in the open, and it is still in production. Everything on this page was captured in the game as it is: no mock-ups, no concept art. The menu, the map and the battle each have their own music.

If you want a strategy game where the village you built is the one you defend, add Age of Medieval to your wishlist and Steam will tell you the day it releases.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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