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Begin the journey of a nameless soul in a seamless world with a single life. Realistic combat, full city destructibility, large-scale battles, and a live economy with a complete absence of microtransactions await you.
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Match strength key:80+65+50+<50Amaranth Source Online
SteamAbout Amaranth Source Online
You begin your path as a simple nameless soul. You will have to find a physical body for yourself, learn a craft or magic, decide on a class, and even earn your own name. After obtaining a body, at first you differ little from the common residents of the Empire ruled by the eternal Emperor, you are only a grain of sand in this system. Will you be able to change at least something? Your character has only one life, and death here is final. So starting a family and leaving offspring will be a good decision. Movement and positioning are tied to tiles, like in turn-based strategies, but the entire gameplay and combat encounters happen in real time. Characters are physical and cannot pass through one another without special abilities, which allows you to hold a tight formation or form tactical combat formations. Mounts are also full-fledged physical objects, and they can be used in battle, for example by pushing aside and dealing damage to other characters. The game is focused on slow character progression, interaction with factions, and characters in the world.
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Note
This project was born back in 2017 and has now turned into a full-fledged MMO. With the exception of the graphical assets, the entire technical side, code, network architecture, and system simulation were created by one person. The project was made for the sake of the idea. The server will be maintained in any case as long as there are minimal funds to keep it running. I value what people invest into their characters. And since I do not expect a large online population, the world was made specifically so that it lives on its own without player participation, so even in solo you can continue playing, and players' characters will continue their existence even without direct control. Because of budget limitations and the lack of a team, effort and resources went into network and graphics optimization and the mechanics themselves. For this reason, at this stage character animation is implemented in a simple minimalist style. Also, the smeared soap-like graphics often found in modern games were completely cut out. The focus was placed on a sharp optimized image with honest anti-aliasing and far draw distance. Large online population has not been tested, but the architecture is designed to withstand huge battles within the visible area, with thousands of players. I apologize if you run into problems at launch. The architecture will continue to be improved.
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