68%Strong matchIncrelution
85%1k85% positive reviews, Very Positive across 1k reviews·Idler · Time Management
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Geritmia is an incremental roguelite where you explore procedurally generated worlds, gather resources, and grow stronger while being hunted by Paradoximus, Eater of the Worlds.
Geritmia
Steam
You explore procedurally generated worlds while being hunted by the main villain of the game, Paradoximus. It destroys worlds that you have unlocked with ever-increasing speed. Your journey ends if Paradoximus reaches you. Your main goal in each journey is to reach Paradoximus World and defeat Paradoximus Army in combat. The game has meta progression between journeys.

World perks are obtained through leveling and winning battles. They provide progression within a single world. Perks are not only passive bonuses, but also entities that you can craft, buy, obtain, or lose.


Permanent perks persist between journeys and apply universally. They provide minor bonuses and serve as the game’s primary form of meta-progression.
The bonus board is built using tiles and allows players to customise their active universal bonuses. Bonus board progression persists between journeys.

Crystals function as the game’s equipment system. They are randomly generated across multiple tiers, providing bonuses and sometimes altering core mechanics. Crystals persist between journeys.


A battle between teams is a sequence of duels. In each round, a random soldier from each side is selected to fight. The team with the last soldier standing is the winner.
The winning probability between soldiers is determined by their weakness and offence values.
Soldiers can also have modifiers that alter the normal flow of combat. Here are some examples:


The game offers approximately 20–40 hours of gameplay in Standard mode and features high replayability due to procedural generation.
The gameplay is active and involves planning and strategic thinking.
Multiple game modes are available, including a Relaxed mode for players who prefer a more idle-style experience without time pressure.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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