影棲:Deliverance screenshot 1
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Games Like 影棲:Deliverance

May 20, 2026·Mizmic Studio·
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Deliver, or take it back. An observation-based horror game where you process packages while watching for subtle irregularities in the same apartment building. No correct answers are given. What remains are your decisions—and the recorded “variations.”

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About 影棲:Deliverance

Was that delivery really the right choice?

影棲:Deliverance screenshot 1

You are a delivery worker assigned to a single apartment building.

Ride the elevator.

Go to the designated floor.

Process the package.

That is your job.

However—

not every package should be delivered.

Among them, there may be packages that should be treated as anomalies.

You will not be given the correct answer.

What remains are the actions you chose

and the recorded signs of variation.

Game Overview

Shadow Dwelling: Deliverance is a first-person exploration horror game

centered on routine delivery work.

As a delivery worker, you will return to the same apartment building

over multiple days.

Select a floor.

Walk down the hallway.

Then decide whether to—

Deliver the package

or

Take it back.

影棲:Deliverance screenshot 2

Your Task

There is no combat.

There are no chase sequences.

You observe lights, doors, clocks, notice boards, and object placement.

Sometimes, you will notice contradictions

with what you remember from the day before.

Stop.

Check.

Decide how to process the package.

影棲:Deliverance screenshot 3

A Familiar Building That Changes

At first, the irregularities may feel minor.

But day by day,

the apartment building begins to change.

Standards that once felt reliable

may no longer apply.

Work Reports

At the end of each day, a work report is generated.

There are no scores.

No rewards.

No answers.

The report records only your actions

and the observed variations.

影棲:Deliverance screenshot 4

Features

A two-choice system—deliver or take back
No combat or chase mechanics, focused on observation and judgment
Decisions may rely not only on visual changes, but on conflicts with memory
Horror built on lingering unease, not jump scares

Were you really seeing something abnormal?

Or—

was the line between “normal” and “abnormal”

something you decided yourself?

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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