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Release date TBA·Arttu Pekkala
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A dark psychological FPS that pulls the protagonist through a hostile industrial maze of close-quarters combat and stalking patrols, guided by an AI whose influence blurs the lines between help, manipulation, and truth.

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About ..kill ´em all

A psychological, system-driven FPS with a strong narrative layer. Built around exploration and uncovering hidden truths inside a vast industrial complex. 

Features 

Corporate dystopia
AI gone rogue
Strategic psychological FPS gameplay
Massive industrial complex with multiple floors and hidden areas
Hackable tech, guns, surveillance, doors, and facility systems
Time loops and reality-bending events
Secrets, keycodes, and optional lore paths
19 artists and over 140 original works of art across 8 disciplines, all curated into the game universe
Several pre-credit animations based on choices and outcomes
Over 20 different post-credit sequences expand the story. These scenes reveal what the AI didn’t show you - and may change your understanding of the entire game
Re-playability through discovery and alternative outcomes

Narrative 

The Protagonist 

An ordinary person thrust into a horrifying situation, forced to confront the dark choices of survival against their own moral beliefs. 

Companion Dynamics 

Team up with an AI guide who acts as both ally and the friend the player must ultimately save. Manipulation, uncertainty, and gaslighting add layers of tension and strategy to every decision. 

Mortal Consequences 

In this twisted, surreal narrative, death may be the only means of progress - a necessary step in confronting the inevitability of failure. 

Themes 

The psychological cost of survival
Morality under duress
Manipulation, trust, and blurred intentions
Obedience vs. autonomy
Unseen systems of control

Explore the internal struggle of a protagonist forced to act against deeply held values. As the player grapples with the necessity of killing to survive, the game challenges them to confront the consequences of their actions in a world devoid of good options. 

Enemy Structure 

A uniformed, masked, authoritarian army follows orders without question or hesitation.  It serves a rigid and unseen hierarchy built to suppress identity, erase independent thought, enforce control without context, and kill anyone who resists. 

Visual Style 

A Neo-Retro Surreal, dark, and cold atmosphere immerses the player in a horror-dystopian setting that intensifies the psychological tension throughout the experience. 

Objectives 

The primary goal is simple yet dire: stay alive and rescue the AI companion.  But with limited choices, shifting truths, and the specter of looming death, every decision carries consequences. 

Discover hidden keycodes that unlock secret levels, reveal suppressed truths, and lead to different endings.

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