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1979. P.L.U.T.O keeps sending your team of researchers back through G.A.T.E into the backrooms for deeper expeditions, but they are never happy with the lengths you go to. Nearest exit gets your team back safe. Only the deepest exit will suffice.
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Match strength key:80+65+50+<50Apollyon
SteamAbout Apollyon
P.L.U.T.O RESEARCH DIVISION, 1979
G.A.T.E was supposed to be studied, not entered. It was entered anyway.
Your team pushed through into somewhere that does not follow the layout it was built on. Corridors repeat. Rooms exist that weren't in the last briefing. They want you to explore deeper than the last expedition even though you barely made it back.
THE ASSIGNMENT
The nearest exit gets your team home. But you’ll keep getting sent back.
P.L.U.T.O doesn't send teams in to come back early. The deepest exit is the only one that ends this. Everything before it is just how far you got before you almost died.

TRUST NO ONE
Somewhere below G.A.T.E, something learned to sound like one of you. Move like one of you.
It walks like the person it copied. It behaves like the person it copied. It responds like the person it copied. It doesn't strike when the group’s scared or falling apart. It strikes once everyone's stopped counting.
You won’t even notice when someone's missing, you've already been standing next to the thing that took them.
DON'T SPLIT
Staying together keeps you sane, but it’s hard to keep track of 6 people
Fall behind, get separated, or push ahead alone, and your own senses start working against you. Movement in your peripherals that isn't there when you look at it. Voices in the walls misdirecting you.
The longer you’ve been away from your group, the less you can trust reality, if you’re even looking at it.

WHAT'S KNOWN DOWN THERE
THE LOOK & OPTIMIZATION
Low-poly PSX style geometry and low-resolution textures, lit by lighting the old games would have never touched. Optimization has taken the main stage with the most usage being centred around the CPU and the GPU really just needs to exist.
HOW FAR DO YOU PUSH IT
Your team has the option to take earlier exits back. Thats not what P.L.U.T.O’s goal is. They want you to take the last exit but other exits aren’t in vain.
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