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Turn any image into production-ready PBR material in milliseconds. SURFACE features state-of-the-art image extraction, automatic perspective correction, seamless tiling, height blending, AI upscaling, 3D Preview and much more. Everything in a fully non-destructive workflow.

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About GRIEFS SURFACE

GRIEFS SURFACE is a high-performance standalone desktop application for creating physically based rendering (PBR) materials from images. Designed for 3D environment artists, game developers, and digital artists, it provides a GPU-accelerated workflow for generating, editing, and exporting production-ready texture maps from a single interface.

Built natively in Rust with WGPU, SURFACE is designed for responsive editing, real-time previews, and high-resolution texture workflows up to 8K.

GRIEFS SURFACE video 1

Core Features

Instant PBR Material Generation Generate complete PBR material sets including Albedo, Normal, Height, Ambient Occlusion, Roughness, and Metallic maps in milliseconds. Fine-tune every map with deep adjustable controls.
Height-Based Material Blending Blend multiple materials using generated height information to create layered surfaces and natural transitions directly inside the application.
Perspective Correction & Texture Extraction Extract seamless textures from photographs using polygon-based selection with automatic perspective, skew correction and more. GPU-Accelerated Filter Stack Apply stylized filters including Kuwahara, Pixel Art, Halftone, Crosshatch, and Cel shading with real-time feedback.

Production Workflow

Real-Time Material Preview Preview materials in an interactive rasterized viewport while adjusting maps and material properties.
Channel Packing Pack Ambient Occlusion, Roughness, and Metallic maps into a single ORM texture for modern game engine workflows.
Atlas Packing: Automatically generate efficient PBR Texture Atlases from your defined materials.
Production Format Support Import and export common texture formats including PNG, TGA, DDS, HDR, and OpenEXR.
Non-Destructive Editing Preserve source images while storing edits separately, with full undo and redo support throughout your project.AND MUCH MORE

SURFACE is built for artists who need a fast, focused workflow for creating high-quality PBR materials without relying on multiple applications.

GRIEFS SURFACE video 2

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