Descent Of Lunaris screenshot 1
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Assemble your squad and explore a lunar base where cosmic horrors warp your reality, challenge your strategy, and break your sanity. Descent of Lunaris is a grid-based dungeon crawling RPG inspired by Wizardry and Shin Megami Tensei.

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About Descent Of Lunaris

The year is 2070. A lunar mining operation detects a signal emanating from deep within the moon. Moments later, systems fail, the robotic workforce turns hostile, and much of the base is lost.

You are sent to investigate. 

Lead a team of operatives into a shifting lunar underworld. As you descend within the moon, you encounter strange beings and twisted reflections of civilization—structures and forms that should not exist, yet feel disturbingly familiar.

Are you being tested… or judged?

Descent Of Lunaris screenshot 1

Prepare yourself for a surreal atmospheric RPG adventure and the horrors that wait for you.

Choose your team, customize your equipment and explore the dungeons to uncover the origin of the signal heard from deep within the moon.

Dungeon exploration is turn-based. When you move, the enemies move…unless the party loses stability with reality…

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A SANITY SYSTEM THAT ALTERS REALITY

As you explore each dungeon the party will lose stability with reality.

At low stability the dungeon itself can change, increasing risk and reward. Low stability unlocks rare encounters, events, and opportunities while dangerous variations of enemy encounters can also spawn.

Be careful, because sometimes danger can follow you.

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A UNIQUE FUSION OF DUNGEON CRAWLING AND TACTICS

With two combat modes, every encounter tests your planning, positioning, and control. Character skills and items work across both modes, providing the player flexibility and incentivizing experimentation.

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First-Person Formation Combat - manage frontline and backline roles to optimize your offensive
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Tactical Combat - where movement, positioning, and terrain matter

The overall combat system revolves around a dual-layer strength/weakness system where the player can exploit enemy weakness with either the right weapon, or buff/debuff.

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FEATURES

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Inspired by classic dungeon crawlers, reimagined through modern design.
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A MASSIVE pool of enemies designed by artist witnesstheabsurd. Whose distinct gothic, gnarled style evokes horror as much as science fiction with these hand-painted sprites.
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A unique stability system that dynamically alters encounters and difficulty amplifying psychological horror undertones.
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Discover secret areas and optional bosses as you explore each dungeon
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Party-based dungeon crawling with deep team customization9 classes + 18 subclasses with unique roles and skills
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Deep build variety and strategic flexibility

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