Football Manager: Auto Chess screenshot 1
足球对战剪辑
足球经理自走棋初版演示demo
Football Manager: Auto Chess screenshot 4
Football Manager: Auto Chess screenshot 5
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A football management game mixed with collection career play. You manage a themed club, schedule training, recruitment and league fixtures, then drag coach cards to command near-realtime matches as you climb from lower leagues to bigger stages.

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About Football Manager: Auto Chess

From a village pitch to the top of the world

You’re not a spectator in the broadcast booth—you’re the coach who sets the lineup, drags out tactic cards, and watches stars charge across a pixel pitch.

Football Manager Autochess twists club management and near-real-time matches into one game: between matchdays you run the club, recruit odd talents, and train bonds; on matchday you enter a pitch that moves on its own, then rewrite the moment with coach skill cards. From grassroots village football to Tang Chang’an, Liangshan outlaws, the Peach Garden oath, Arthur’s Round Table, and northern longships—legends from different ages can wear your shirt.

Who is this for?

Players who love football management and want to “step onto the pitch” themselves

Players who love collecting, developing, and bond synergies—turning a squad into a system

Players who want a light strategy-card feel without high-pressure esports intensity

Players who get excited by history / myth / wuxia / fantasy all mixed together

Core gameplay

Pre-match tactics

Set not only formations and positioning, but also each player’s tactical intent

Near-real-time pitch—drag a card, change fate

Matches aren’t pure number-crunching. Players move, contest possession, and push through an abstract pitch; you drag coach skill cards onto zones or stars—area presses, overlapping runs, quick counters, and more—to break the opponent’s rhythm. Time slows while you drag. Think it through, then play the card.

Collect & develop—build across eras

Players come from different regions and ages: modern village football, Tang poets, Liangshan heroes, Three Kingdoms legends, Arthur’s Round Table, Viking longships, the wuxia jianghu… Recruit, rotate, level up your coach, expand the roster cap, and put names that should never share a pitch into the same starting XI.

Bonds & chemistry

Players of the same theme or role standing together activate bond effects. It’s not just stacking stats—it’s making the squad “make sense.” Peach Garden has its own understanding; Liangshan has its own swagger.

Plan the club calendar

On the hub map, choose where to go: take the field on matchday; sharpen attributes at training; recruit and negotiate in the parlor; handle affairs in admin. Push the season forward; climb into higher leagues to unlock new starter teams and a wider recruiting horizon.

Build a unique coaching style

Before you begin, choose your command bent—team tactics, star-focused direction, or a balanced path. That choice sets your first three coach skills, and from there your own way of running matches takes shape.

The league journey

Start at the lowest tier and fight your way to bigger stages. Every promotion isn’t only a place on the table—it’s a permanent account key to new thematic starter sides: Chang’an Poetry Club, Liangshan, Peach Garden, Star-Sea Trial… and legendary squads still farther ahead.

You can start multiple careers with different clubs and coaching styles, and walk completely different paths.

Feature highlights

Club management × near-real-time auto-battler matches

Drag-and-drop coach skill cards that reshape the pitch in real time

Cross-era, cross-culture star collecting and squad building

Bond system for richer thematic lineups

Detailed club calendar: Match / Training / Social / Admin

Multiple starter teams, with new ones unlocked as you climb the leagues

Gather the legends, sharpen the bonds, drop the card that flips the match—then watch your side kick from village mud all the way to the world.

Football Manager Autochess — collect, develop, command the moment, and write your own championship story.

Development note: This build is still in active development and polishing, and is not the final full release. Gameplay, balance, content, and UI may change with updates. Thanks for joining the early journey to play and share feedback.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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