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For 20 years, she lived with depression. Now, she's strong enough to name what happened: a social murder. This is a visual essay—not a game—with over 400 illustrations about grief, guilt, and survival in a collapsing meritocracy.

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About The Hitchhiker's Guide to Seoul in the 21st Century

🧭 The Hitchhiker’s Guide to Seoul in the 21st Century

A visual essay about depression, memory, and a death no one wanted to understand.

The Hitchhiker's Guide to Seoul in the 21st Century screenshot 1

You don’t “play” this game.

You read it—like a digital book with hundreds of illustrations.

No choices. No puzzles. No mini-games.

Just one voice, and a memory that refuses to fade.

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🕯️ Overview

They were both top students—Seoul was the only path.

At 25, she lost her art club junior there—someone she'd known for nine years.

For 20 years, she lived with depression.

Only now is she strong enough to name what happened:

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It wasn’t just a tragedy.

It was a social murder—the inevitable result of a broken system.

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Told through the recollections of a now middle-aged woman, this illustrated visual novel looks back on a youth shaped by gifted-student programs, elite art prep studios, and Seoul’s ruthless centralization. From childhood in Daegu to early adulthood in Seoul, the story unfolds as a single, uninterrupted emotional flow.

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🧠 What It’s About

Not a school story.

This is about what came after: grief, guilt, and survival.

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Not a romance.

But a long, quiet tribute to someone she couldn’t save.

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Not a political lecture.

But if you read the story to the end and revisit the past through "Reverie Mode,"

you will understand why Korea's low fertility rate and high suicide rate are proof of a structural failure.

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💡 Gameplay Format

🖼️ 400+ AI-assisted illustrations

(Retouched for emotional tone and accuracy)

⏳ 3+ hours for a single playthrough

🔁 “Reverie Mode” unlocks after the first completion

→ Adds the protagonist’s melancholic inner voice to earlier episodes, re-framing events from a social and structural perspective.

📖 Two narrative entry points (early childhood or adolescence)

→ same story, same ending

🛑 No interaction beyond advancing text

Think of it as an interactive memorial essay

about memory, structural violence, and quiet faith.

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🔹 Tags & Themes

Mental health

Suicide and grief

Childhood trauma

Depression as memory disorder

Prosopagnosia

Emotional Scars

Catholic faith and spiritual guilt

Artistic ambition vs. social reality

Regional disparity & social isolation

Real estate bubble

Educational corruption

Office politics

Structural violence

Cults

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🗨️ Who This Is For

Readers of memoirs and personal essays

Fans of text-driven visual novels

Anyone curious about what “meritocracy” looks like under collapse

Those seeking a solemn, emotionally grounded experience

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Happiness isn't a condition.

It arrives when we find gratitude in ordinary moments.

But a fertility rate of 0.7...

means even imagining happiness has become impossible.

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📍 Developed by Seoul Hitchhiker Studio

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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