Bloksie (for now) screenshot 1
Gameplay Trailer
Bloksie (for now) screenshot 3
Bloksie (for now) screenshot 4
Bloksie (for now) screenshot 5
Bloksie (for now) screenshot 6

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Mar 6, 2026·RationaLess·
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Enforce the Internal Revenue Code. Turn Hundreds into Decillions. Praise BirdJesus. The Rouge-Litest Arithmetic 'Em Up.

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About Bloksie (for now)

This is a Blok.

Bloksie (for now) video 1

This is an Anti-Blok.

Bloksie (for now) video 2

This is your Game Board.

Bloksie (for now) video 3

And this is Screech the Salesman, responsibly filing his 1040.

Bloksie (for now) screenshot 4

Bloksie (for now)[sic] is a Tower DefenseArithmetic 'Em Up where you try to squeeze as much Value out of your Board as possible by combining, cloning, selling, and shuffling your Blok, as increasingly menacing waves of Anti-Blok try to ruin your day. Bloksie uses an innovative structure called Levels: the game is divided into 40+ individual segments across 6+ Worlds, each being an unique brick in the house that is your journey. (Never been done before.)

The gameplay loop of Bloksie is really simple:

You rearrange your Blok to defend yourself,
You watch as your Blok clash against the enemy,
You get Money to get more Blok,
Every third round, you face a Boss Wave,
And every third round, you get a Perk.
Bloksie (for now) screenshot 5

Oh, speaking of Perks...

<span class="bb_img_ctn"><video class="bb_img" autoplay muted loop playsinline poster="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3960220/extras/9efae843f781da6b9a2ad835e2138492.poster.avif?t=1772820404" width=800 height=268 ><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3960220/extras/9efae843f781da6b9a2ad835e2138492.webm?t=1772820404" type="video/webm; codecs=vp9"><source src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3960220/extras/9efae843f781da6b9a2ad835e2138492.mp4?t=1772820404" type="video/mp4"></video></span>

There is a lot of them. You have Perks which create Blok, Perks which trigger when Blok are created, Perks that trigger when you take damage, Perks that improve the shop, Perks which make getting diseases a valid strategy, Perks which let you get more PerksPerk which trigger other Perks every Wave... Smash them together and see what happens.

<span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3960220/extras/f4921208809de19a17b490ab12f5af1b.webp?t=1772820404" width=744 height=37 /></span>

I hear you ask. And the truth is, this game is actually about experiencing a slow-burn narrative about corruption, betrayal, misery, and unpaid taxes. 

Bloksie (for now) screenshot 6

This is your arch-enemy: Professor Pecker. He created the Anti-Blok in a Petri dish, or so the ICJ arrest warrant says. You want to find him and beat him with a hammer and make him pay his taxes. On your journey, you'll find many-a world, with many-a bird, each less hinged than the last. 

<span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/3960220/extras/2820c56e1b16a241c646753e4c9dfcf4.avif?t=1772820404" width=293 height=144 /></span>

How many Hours of Gameplay does Bloksie have?

It could take some 5 hours to reach the end of the game, and 12 hours, give or take, to see everything there is to see.

How much build variety is there?

Every one of the primary Blok colors has numerous perks associated with it. There are also perks which change how you fundamentally interact with other game mechanics. Even after having completed dozens of runs, the game can still surprise you.

Why is the game divided in levels?

Because unlike the machiavellian, time-wasting rouge-lites of today that pad out their gameplay with ascension systems and barely-different characters, Bloksie values your time.

OK, but why is the game *actually* divided in levels?

Because I found that often it's a struggle to get into rougelikes that you enjoy playing. In many cases these kinds of games have so many avenues of gameplay that they essentially require you to make your up own goals. Not only does a level structure offer very clear progression and teach game concepts one by one, it also introduces a natural stopping point.

Wow! This Bloksie game sounds awesome and I really want to give you all my money! However, I promised my late father on his deathbed that I will only spend my money on gacha games. What say you to that. Huh? Huh? Huh? Huh???

In a platonian sense, Bloksie could be considered a gacha game, because it has gambling and will receive content updates. It does not have anime girls (for now).

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