Before the Silence Claims: In Absentia screenshot 1
Official Atmospheric Teaser (Part 1)
Absolute immersion without interfaces (Zero HUD). Feel the tactile precision of the crystal radio and the depth of binaural audio in a world that reacts to your language and your frequency.
The silence of Eisenschall guards secrets that Berlin tried to forget. Tune into the corrupted memories of Anton Bormann on a journey where sound is the only bridge between 1984 and 1930.
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You don't fight. You intervene. Use sound frequencies to survive an impossible city shaped by corrupted memories.

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About Before the Silence Claims: In Absentia

What if remembering your past meant corrupting what it truly was? 1984, East Berlin. You are Anton Bormann, a scientist consumed by old age, grief, and an unfulfilled promise. As you play an old Schubert record in your decaying living room, reality gives way. The sound doesn't just echo — it reconstructs. Your mind is dragged into a profound ecmnesia: a cognitive collapse where past and present collide. You find yourself in Eisenschall, an impossible necropolis shaped by the corrupted fragments of Europe during its darkest period. Here, time is not linear, but a spiral — a single vinyl groove where the past is an active presence. And every attempt to understand it only makes it more unstable. Before the Silence Claims: In Absentia is a first-person psychological horror and drama inspired by the myth of Orpheus and theories of reminiscence. Explore a collapsing mind as you try to fulfill a promise made to your wife, Hannah, before the silence claims what is left of your soul.

A CITY THAT REACTS TO YOUR PRESENCE

A place that does not exist to be understood, but to be relived. Explore locations from your past, impossible corridors, and subterranean structures where memories have become architecture. The deeper you venture toward your final destination, the more reality deteriorates:

Corridors shift and geometry warps;
Paths and clues vanish right before your eyes;
Distant sounds and phantom frequencies respond to your movements.

In Eisenschall, the horror lies not only in what pursues you — but in the weight of what you insist on preserving.

100% DIEGETIC DESIGN

No HUD. No menus. No on-screen indicators. The immersion is absolute. Your only survival indicators are the visual distortions of the environment, loss of motor control, and detailed binaural audio. The world does not guide you; it reacts to your interventions:

The Crystal Radio: Your only tactile link to the invisible. Tune analog frequencies to decode dialogues hidden in walls, reveal concealed fragments, and manipulate the environment while managing the energy available in diodes.
Senses as an Interface: Secrets and interactive items have no icons or artificial glows. They draw your attention through subtle auditory and visual cues, demanding your full focus.

ENTITIES BORN OF GUILT

The creatures of Eisenschall are not conventional monsters. They are the residual manifestations of a fragmented consciousness and your own past moral dilemmas:

Agent — Watches from a distance, manipulates the environment, and deliberately misleads you.
Forscher — Traps you in illusions, warps spaces, and breaks the logic of the environment.
Stauer — An inevitable presence that is futile to confront; demands absolute silence and flight.
Walküren — Oppressive forces that reshape the surrounding reality into suffocating labyrinths.
Komponist — The final instance. The entity that analyzes, decides, and rewrites your symphony of flaws in a distorted logical judgment.

THE PRICE OF NOT FORGETTING

Saving your progress is not a neutral act; it is an irreversible intervention. By recording your journey on gramophones using limited bakelite records, you stabilize your mind but further corrupt reality. Environments degrade, and entire areas of the city close off permanently during this reliving. The city slowly rejects your presence. If you fail and the entities catch you, you will be forcibly returned to your decrepit living room in 1984, forced to restart the phonograph and begin your descent all over again. You don't fight. You intervene. Use your radio's sound equalization pulses not as a combat weapon, but as a desperate method of temporary containment against the inevitable. Wishlist now and tune into what history tried to erase.

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