63%Good matchTurnbound
78%45378% positive reviews, Mostly Positive across 453 reviews·Roguelike Deckbuilder · Auto Battler
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VALENCE is a multiplayer strategy card game where atoms act as resources and molecules become your creatures. Build decks, trade cards with other players, and outwit opponents in tactical battles to reduce their HP to zero.
VALENCE
SteamThis is a competitive head-to-head trading card game set in a shared laboratory. Each player is a scientist battling to reduce the opponent’s HP to 0 using Molecules while manipulating a shared set of Environment Factors: pH, Temperature, Solvent, and Light.
Both players fight inside the same lab conditions at all times. Cards can change the environment, and many cards become stronger or weaker depending on the current environment. A key skill is knowing when to push your own plan and when to disrupt the lab state the opponent needs.
You can also lose by running out of cards. If you must draw a card and your deck is empty, you lose.
You win if either:
Starting HP is 30.
Deck size is 60 cards.
The game is class-based:
Example class restrictions:
The game has one shared laboratory environment that applies to both players. The environment is visible and always active.
Starting environment:
If an effect would push pH or Temperature beyond their allowed range, the value is set to the nearest boundary.
The environment has no automatic rules of its own. It only affects the game when a card refers to it.
Cards often include an if-clause that checks the current lab state and changes the outcome.
Cards can change the shared lab state directly, and the new values apply to both players immediately.
There are four card types: Atom, Molecule, Reaction, and Equipment.
Atom cards represent your resource base.
You may play at most one Atom card per turn into your Atomzone. Atom cards remain in the Atomzone once played.
Each Atom card provides two resources every turn:
At the start of your turn, your Atom cards recharge. You regain full available mana and Atom units for that turn.
Mana is used only to play Reactions and Equipment.
Atom units are used only to play Molecules. Atom units are spent when you play a Molecule and recharge at the start of your next turn.
Example: If you control two Oxygen Atoms, you have two mana and two Oxygen available each turn.
Atom cards are never dead draws.
Any Atom card in your hand has Recycle:
Recycle can only be used on your turn.
Molecules are the main units that fight on the battlefield.
Molecules cost Atoms only. They do not cost mana. To play a Molecule, you must have the required Atom units available that turn.
Molecules have Attack and Health.
Molecules may have keywords, including:
Synthesize triggers when the Molecule is played.
Decompose triggers when the Molecule dies.
Molecules have summoning sickness. A Molecule cannot attack on the turn it is played.
Reactions are one-time effects.
Reactions cost mana only.
Reactions can only be played on your turn.
Reactions may target Molecules, Equipment, leaders, or the environment, depending on their text.
Equipment are persistent objects with Health.
Equipment cost mana only.
Each player may control up to four Equipment at a time.
Equipment can be damaged and destroyed. Equipment can be attacked by Molecules, targeted by Reactions, or affected by other card effects.
Equipment may have passive effects, activated effects, or both.
Each turn follows these steps:
When a Molecule attacks, it chooses a target. The attacker deals damage equal to its Attack to the target. Damage remains until the end of the turn unless a card says otherwise. If a Molecule or Equipment has damage greater than or equal to its Health, it is destroyed.
Molecules can attack:
Solid means opponents must attack Solid Molecules first. If the defending player controls any Solid Molecules, attackers must choose a Solid target.
Gas can bypass Solid. A Gas Molecule may choose any target even if Solid Molecules exist.
If a Molecule or Equipment is Frozen:
Players can trade cards through an in-game marketplace that supports player-to-player listings.
Listing cards You can list cards you own for sale by choosing a card and setting a price and quantity. Only cards that are not currently used in any of your saved decks can be listed. Once listed, those copies are reserved and cannot be added to decks until the listing is canceled or sold.
Buying cards You can browse market listings by card name and purchase listed copies using gold. When you buy a listing, the card copies are delivered to your collection immediately and the seller receives the gold.
Managing listings You can view your active listings in the marketplace, cancel them at any time, and relist cards at a different price. If a listing is partially purchased, the remaining quantity stays listed until it sells out or you cancel it.
Both players share one lab environment, so changing pH, Temperature, Solvent, or Light can help you and harm your opponent at the same time.
Molecules are paid with class-specific Atoms, while Reactions and Equipment compete for generic mana.
The strongest play comes from sequencing, environment control, and understanding when to commit resources to the board versus when to reshape the lab.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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