75%Strong matchMirror 2: Project X
25%112k25% positive reviews, Mostly Negative across 112k reviews·3D · Match 3
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A historical visual novel about faith, power, and impossible love. Fire & Crown takes place during the Hundred Years’ War, where you must choose between duty and desire as France tears itself apart. Be the reason someone lives—or dies. History may have never loved anyone, but you still might.
Fire & Crown: A Romantic Tale of the Hundred Years' War
SteamFire & Crown is an indie, history-themed visual novel (Galgame), telling the tale of a mercenary from Paris with a shrouded past. Set during the darkest years of the Hundred Years’ War between England and France, you’ll navigate a world torn by war, power, faith, and love.
The story unfolds over three acts, spanning key historical events of the 15th century. The game blends dual narrative routes, affection mechanics, a collectible encyclopedia, and even a Dead End classroom system, immersing you in the brutal beauty of the turbulent 15th century.
At its heart lie three fated heroines: Jeanne, Anne, and Jacquetta. Will you take a hand and never let go? Burn together for a cause? Wander the earth with no home? Or become the very thing the world fears? There is no prophecy. Only choices. And what you're willing to risk for them.



A bastard born in Paris. A mercenary on the battlefield. A pawn in the shadows of the royal court.
Phil is neither a hero nor a villain. He’s just a stubborn young man who refuses to kneel to fate.
All he carries are his mother’s surname, too many scars to count, and a promise he’ll never be able to keep.
*Inspired by Marshal Jean Poton de Xaintrailles of France; surname pays tribute to chronicler Enguerrand de Monstrelet.

The most famous la Pucelle of France, and yet, just a girl, ordinary to her bones.
She says she heard the voice of God, telling her to save her country.
She laughs. She cries. She gets scared. But she charges ahead anyway. She doesn’t know how to lie. Nor does she know how to give up.
Others see her as divine. But she never thought the same.
She just wanted — desperately — to believe, that even someone like her could save a nation.

Lady-in-waiting. Noble’s daughter. The precious pearl of House Namur.
Clever, chaotic, and twice as dangerous as she looks. She loves freedom, pranks, and watching you panic with that devil-may-care grin.
She’s sharp enough to cut glass, and doesn’t bother to hide it. Her smile is a trap, and you're more than willing to fall into it.
She’s no proper Demoiselle, and has no plans to become one. She just wants to live like the wind.
*Inspired by Jacquetta of Luxembourg, Countess of Rivers.

Princess of Burgundy. Regent Queen of English France.
Born to a duke, married into power, and surviving between the cracks of crowns.
She excels at smiling, and lying as well. She rarely shows her feelings, but never forgets a single word you say.
Trapped in the heart of a palace and the eye of every storm, yet she seems to belong to no one.
Behind those crimson eyes lies a riddle you will never solve.
Pentiment, but from two women.
In the smoke and steel of the Hundred Years’ War, there were those who charged into glory and decided the fate of nations, and there were those who simply watched, recorded, and remembered.
The Encyclopedia in Fire & Crown is not your typical dry database. It is a dual-authored, biased, and deeply human historical record, penned by two women who witnessed the world from opposite ends of power.
The Encyclopedia covers Figures, Locations, Events and Concepts, with entries unlocking dynamically as the story progresses. You can look back on history through Phil’s journey, or glimpse its wounds through the fragments and contradictions left behind by these two women.
War doesn’t just happen on the battlefield. It happens in ink too.

Fire & Crown is an indie project, and most of its blood, toil, tears, and sweat came from one single person.
From writing, coding and directing, to system design, UI integration, historical research, translation, localization, and even budgeting — M. R. Kazusa, the studio’s main producer, personally handled almost every core aspect of development.
The project also benefited from the generous support of several extraordinarily talented artists (see in-game Credits), and owes a special thanks to Dr. M. L. from the University of Amsterdam (name omitted due to Dutch privacy laws), the producer’s mentor during college years.
This is a project with no team, no money, but plenty of obsession and just enough madness to make it real.
If you find even a flicker of sincerity in this game, if it stirs you even a little — then it was worth every sleepless night.
To avoid cheap promises and broken deadlines, Fire & Crown will not publish fixed dates for future updates.
This game is made by a solo developer, and no one knows better than them that every casually made time promise is a war against life, health, day jobs, burnout, anxiety, and sometimes outright madness.
But one promise will be made, clearly and firmly:
This game will be finished. It will not be abandoned.

This roadmap is not a countdown. It’s a battle plan.
We won’t make promises we can’t keep. But every single step shown here, and we will walk it.
If you’re willing to walk with us, then let’s go. All the way to the end.
Want to make the journey go faster? Support us via the Early Access version. That’s the most direct way to help.
We’ll be posting transparent devlogs and updates across social media. As long as you're out there watching — we won't stop (cue Orga Itsuka’s final charge)
X (Former Twitter): @IrisCrownStudio
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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