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Position smarter than you shoot. Stack rule-breaking upgrades into absurdly powerful runs. An arcade roguelite where Geometry Wars meets Vampire Survivors, and the playfield itself is your weapon.
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SteamAbout Particulitix

An arcade roguelite where positioning beats firepower.
Build absurdly powerful runs through rule-breaking upgrades.

I started Particulitix as a particle-graphics experiment that grew into the arcade roguelite I wanted to play.



Choose Your Style
Your weapon choice defines your gameplay.
Each weapon has its own fire pattern, range, special effect, and aim style. Some require manual aim for classic, high-control twin-stick shooting. Others aim automatically, letting you focus on movement and positioning.
Manual-aim weapons can be toggled to auto-aim if you prefer. Auto-shoot is a separate toggle, mixable with any weapon.
Find Your Build
Combine dozens of upgrades into builds that probably shouldn't exist.
Here are just a few examples:

Positioning Is Power
The playfield isn't a backdrop. Where you stand changes every fight.
The best players don't shoot more, they stand better.
Built Without Textures
Every visual in Particulitix is generated in code. No sprites, no texture atlases. The reason is simple: I can't draw, so the whole game is math and particles, drawn fresh every frame.
A Note From the Dev
Solo dev based in Normandy. The project ran away from me a few times along the way, but I'm shipping it the way I want to play it.
If you want to help shape the game, drop into the Discord. That's where decisions actually get made.
Thanks for taking a look.
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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