







Games Like Hours 2–4: Dead City Protocol
When the City Burns, the Truth Hides in the Dark. Hours 2–4: Dead City Protocol is a Third-Person Tactical Shooter where Cops, SWAT, & National Guard fight a Spreading Outbreak—and Government Forces sent to erase it. Survive Early Hours of Outbreak, ambushes, and a lethal cover-up.
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Match strength key:80+65+50+<50Hours 2–4: Dead City Protocol
SteamAbout Hours 2–4: Dead City Protocol
<i>Lore</i>
Infected.

Man made by government forces, Rabid angry packs of infected ready to run at you & anything around it to feast.
They only lurk in the shadows, coming out later in the evening and fully roaming at night.
Fast, violent infected driven by a nerve-burning pathogen. They sprint, swarm, and overwhelm. They don’t feel pain—and they don’t stay down unless you put them down.
Key Features:
Federal Government.

From higher ups who made the outbreak, looking to silence the state/city it is in and everyone who is caught in it with no witnesses & orders to shoot to kill civilians & local & state government, striking a little civil war with a state cut off from rest of country.
Take on Federal Government Strike Force Teams that will assault you and other local & state authorities positions, they are packed with high health and damage so be careful.
Key Features:
What the Game Offers
Levels

There are currently 6 levels set in the City firebombed continuously by the Federal Government, with the local police & state national guard holding onto their final hopes of survival fighting a losing battle against all odds, beaten up, weakened with limited supplies and first to respond to the Outbreak and to protect what remains, & civilians caught in the line of fire.
You take on as a regular beat patrol officer, Swat team member, National Guard member in some of the levels, this is the early hours of the Outbreak, What they dont show in movies & video games, the first response in the outbreak or early hours of it and how the police and army "tried" to contain the Outbreak but with a twist of having to fend off opposing human enemies as well. To remind you, you are not destined to survive, being outgunned, outnumbered, nobody was trained for this, you are not destined to survive, these are the moments early in the outbreak but we know everyone that is around you will not be alive or have hidden or formed a different group then the world will be post apocalyptic. This is the Pre Apocalypse, my favorite as i like the Concept of the Response of the Outbreak etc.
This is kind of the Story & Campaign of the game but is in the works and expand on it further in future with objectives and things to do as such, as of now i have it set, the level design and npcs placed etc. It plays as a template for what is to come in the future but as of now I've been focusing on the Wave Mode & Optimizations & would want to expand further with more & more Levels same as for the Wave Mode.
Key Features:
NPCs

With Civilians, to Police, to National Guardsman, to Federal Government Forces, Infected & Swat Team Members.
They fill the world to not make it seem like you are alone.
Watch them battle it out, help your officers, save civilians, fight federal forces & Infected.
Key Features:
WAVE MODE

I am a Fanatic for Waves/Horde/Survival Modes, Inspired by other video games.
My Main Focus is this Mode for its Functionality & Replayability, it is not perfect & is in the works but i cant wait to see a finished Product cause the Concept is amazing to me.
Key Features:
Game Development

I am a Single Developer for this game so not everything is going to be Perfect & will be bugs etc.
I have a life & am a normal human being like any other person & that can delay future updates or anything if anything were to happen.
I am pretty Satisfied with the Project that i have & cant beleive it has come to a almost Early Access release, & that would not have happened without Jakub W IWALS (Interactive Advanced Locomotion System) project, so Credit to Him, This project is using IWALS & not AGLS after playing around with AGLS & IWALS & went with IWALS, it has saved me time from mostly everything that is included in the game with NPCs, Third Person Shooting etc.
I have never Developed a game so keep that in mind & i hope to see a full release of this game one day & even port to Consoles if it ever gets that far just to expand the play area for people so its not strictly PC.
Check out my Youtube linked to see Development Updates & what the game has to Offer!
More Sales would further improve Development in the game & have better assets in future, so your Purchase to this game is very appreciated.
Developed with Unreal Engine 5
specifically 5.4
Game is a Work In Progress and Subject to Change
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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