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Autocard is a Roguelike with AutoChess elements where you manage cards and your typical RPG statistics. Create the best build, uncover combos, and overcome RNG to defeat your opponents and save the World. Choose between 3 Classes and start your journey in this strategic yet chill game.

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About Autocard - Your RPG Adventure

What is AUTOCARD ?

Autocard is a card game, it's an Autobattler with Deckbuilder, Roguelike and RPG elements. Build a powerful board, unleash insane combos, and climb from zero to hero in under an hour!

3 different starting classes
More than 150 cards
Over 30 relics (passive effects)
An attribute system worthy of D&D
~125,684 combos !
No AI used in any part of development! (“No artists were harmed during the making of this video game.”)
A nice cartoony style reminiscent of the old Flash games from the 90s

- Build Your Deck

Discover new cards, assemble synergies, and forge a unique build every run. With over 150 cards and dozens of relics, the possibilities are wild. (Yes, the “~125,684 combos” number is totally made up—probably.)

- Autobattler Combat

Battles play out automatically. Your cards charge over time and trigger their effects on their own—your job is to plan ahead, optimize your board, and let the chaos unfold.

- Roguelike Progression

Survive 9 escalating fights against enemies equipped with their own decks. Beat the final boss and unlock new content after each run.

- Merchants, Rewards, Upgrades

Each area offers choices:

Buy new cards
Grab free relics
Collect rare rewards
Improve permanent attributes

Spend your coins wisely or miss your next big power spike.

- BECOME UNSTOPPABLE

Break the game with infinite power and ridiculous combos. Whether you're here for strategy or chill runs, AUTOCARD delivers quick, punchy, build-focused gameplay with endless replayability.

Cards and Attribute System

In our game you will find the Attribute System we can find in lot of RPGs with (Strength, Dexterity, Intelligence, Charisma, Luck and Will Power),  but here none of the attributes does anything by themselves. instead, every Attribute value can enhance somme cards and other will produce it.

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For exemple, "Blaster", the card above is a Skill that activates every 6 seconds: when it activates it will inflict Burn (a Damage over time Status) to the enemy, this amount is increased by the total amount of Intelligence you have. the "Overthinking Hat" is an other Card that will increase your Intelligence every 4 seconds.

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I hope you see the pattern.

Relics

Relics are the Autocard's passives effects. Combine them with your active cards and create powerful synergy.

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For exemple the "Warcry" relic will trigger the 5 first time you gain strength each combat applying "Haste" (a Buff that make the card charge faster for some time) to 1 of your card chosen at random.

Class and Starting specifics.

Unique starting cards for each class. Every class has a total of 30 starting cards divided in 3 Packs by thematic + 5 exclusive Relics.

For Exemple the Peasant Start with the following Packs:

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Each Character has 1 Innate Skill that will always be active and who define the Attributes and Mechanics the Character should use.

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When you Level Up, you will be rewarded with Relic Specific to your class that will interact with your Innate Skill

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Credits: Raphaël Bonneval (G-Raffiti) Game Idea, Programmation, Card Design, UI, UX  Erwan Maupas Game Design, Card Design

Illustrations by Craftpix

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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