70%Strong matchCyber Knights: Flashpoint
94%3k94% positive reviews, Very Positive across 3k reviews·Turn-Based Combat · Tactical
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Farewell Jack is a fully voiced, story driven, roguelite tactics game with simple rules and a high skill cap, quick-time combat system. Many battles are designed as endless holdout missions that combine tower defense, with army management, base building, recruitment, and asset acquisition.
Farewell Jack
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NOVEL SRPG COMBAT Farewell Jack combines the action packed quick-time combat of games like Expedition 33 and Legend of Dragoon with the mechanics of a traditional turn-based tactical RPG. Attacks can be chained together, have increased damage, and even inflict special effects from pressing buttons at the right time. Players can also dodge and negate damage in this manner when on defense.


JACK'S CONDITION The main character Jack has a condition where he ages one year every day (Battle). Starting at 20 years old, the player has 40 attempts to build up their force before Jack turns 60 and starts gaining a new permanent debuff each day. Starting at age 70, Jack has a chance to die each consecutive day he is alive.

GAME OVER If Jack dies from aging, you will have one final attempt to complete the game. If this attempt is failed, a New Game + will be available. All character levels, stats, and skills will be retained, but all gear, items, and progression made against enemy forces will be reset. The resets are to encourage an all-out assault using everything you have to complete the final battle. All debuffs inflicted from Jack's age will be reset and he will be 20 years old again.

GAME COMPLETION
The war (and game) itself can be won at any time once the initial prologue is complete, by attempting an attack on the fortress of the main boss. Doing this too early will result in an obvious loss, however the game will remember feats completed against attacking the fortress, and the player will eventually
be successful in reaching the game's climax through roguelike progression and becoming better at the game. GAINING POWER: Players gain power through a variety of mechanics. Some power gains are permanent, and some are temporary boosts.
The Arsenal can be stockpiled from multiple holdouts and then deployed for large-scale operations.
and should only be done with extreme care. If a unit in critical condition reaches zero HP, they will be gone forever, save a miracle.
WEAKENING THE ENEMY: The enemy force can be temporarily and sometimes permanently weakened by defeating Key Targets in battles, acquiring items, and through natural progression. TEMPORARY WEAKENING
to push forward into enemy territory. This will often allow you to easily collect resources from an area.
Generals are often the source of spawners appearing, as well as many offensive events that act as a progression wall.
NEUTRAL EFFECTS:

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