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Inearth is a roguelite deck-builder with deep alchemical turn-based tactical combat. Descend down under. As above, so below.

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About Inearth

Inearth is a roguelite deck-builder with deep alchemical turn-based tactical combat.

This is a solo project, currently under development.

Some stats (as of today):

150+ spell cards in 8 different elemental domains
17 card modifications used for spell crafting
50+ item cards
100+ rule-bending "gifts"
70+ NPC types (both enemies and allies)
38 interactive substances (both liquid puddles and clouds)
9 damage types and 9 health types
100+ interactive effects (such as Bleed or Burn)

All of this is (hopefully!) presented clearly through cascading tooltips and common-sense interactions.

There is a mystery to the Inearth.

As above, so below.

Inearth screenshot 1

Detailed charts:

Alchemical substance conversions and effects.

For example: Damaging an Organic creature spills Blood, which then (by contact with eldritch Alkahest) can be enchanced into healing Azoth.

Inearth screenshot 2

Damage (or healing) dealt to entities of various Health Types.

For example: Attacking a Golem (Golemic Health Type) with a Fireball (Heat Damage Type) will heal the creature by 50% of the intended damage, instead of hurting it.

Inearth screenshot 3

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