







Games Like 12 Months: Vietnam
Experience the Vietnam War through the eyes of an administrative officer who observes the first few missions but never sees combat again — only the paperwork of war. Lives, morale, service time, and survival depend on your choices. Everyone is replaceable... including you.
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Match strength key:80+65+50+<5012 Months: Vietnam
SteamAbout 12 Months: Vietnam
1965, Vietnam.
You arrive at an Airborne Brigade not as a frontline fighter, but as the administrative officer responsible for keeping a platoon alive on paper.
Your decisions determine everything: – who deploys, – who rests, – who gets promoted, – who goes home, – and who will remain forever inside a personnel file.
12 Months: Vietnam is a minimalist yet emotionally heavy, paper-based military simulation inspired by historical statistics, period-accurate organization, and real wartime casualty patterns.
Your task is simple only on paper — survive your Tour of Duty while keeping your unit combat-ready.
In reality… nothing about it is simple.
Controls.:
Mouse for interaction, Mouse Wheel to zoom in and out on the table, and WASD for movement when zoomed in.

Key Features
► Tour of Duty Simulation (12-Month Cycle)
Every soldier serves a 12-month tour, with optional extensions up to 3 tours — if morale allows it.
Soldiers constantly: – arrive – rotate out – get wounded – recover – die – change roles – or extend their service
You must maintain a deployable platoon at all costs.

► Morale System That Truly Matters
Every decision affects morale:
– medals – rest – casualties – promotions – injuries – deployments
Low morale collapses the entire unit. High morale boosts survival — but nobody is bulletproof.
► Injuries and Consequences
– Three wounds = automatic discharge – Severe wounds = permanent removal from duty – Every death lowers morale and adds pressure on you
► Promotions & Qualifications
Wartime cares nothing for protocol. If a leader is needed, even a fresh replacement may be promoted instantly. The machine must keep turning.

► Paper-Based Presentation
The entire game takes place inside the administrative reality of the platoon:
– dossiers – reports – assignment boards – personnel files – wounded and casualty logs
No combat. No cinematics. Just the quiet horror of paperwork in war.
► A System Built on Chain Reactions
Every choice ripples outward:
→ bad choises
→ more injuries
→ morale collapse
→ an undeployable unit
→ you are relieved from duty
Every campaign is different:
– different casualties
– different outcomes
Infinite replayability — with a finite number of men.
► You Can Send Them Out — But You Can’t Bring Them Back
The game offers: no reload no undo no alternate saves
Every choice is final.
This Is Not…
Not an action game Not a shooter Not a power fantasy
This is a responsibility–morale–decision simulator, depicting the most invisible yet most brutal side of war: the administrative burden of keeping a unit alive.
The game does not depict: – civilian casualties – graphic violence – real historical tragedies – war crimes
Everything occurs within fictionalized military structures.
Content Warning
Themes include: – war and military loss – stress and moral decline – administrative pressure – failure and monotony
No blood or graphic violence. Flashing effects can be disabled.
About the Developer
12 Months: Vietnam was created by a solo indie developer with a background in law enforcement.
The goal is not to glorify war, but to reveal its unseen side — where paperwork decides who goes home and who does not.
Your Mission
– Serve your Tour of Duty
– Keep the platoon alive
– And try to keep your conscience intact
Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.
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