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Availability unconfirmed·Horned Llama·

Body of Work is a spooky cosy game about curating a museum, where the tactile work of unboxing, cleaning, and arranging objects gradually reveals the stories held by the space and its visitors.

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About Body of Work

Body of Work is a spooky cosy game about curating a museum, where the tactile work of unboxing, cleaning, and arranging objects gradually reveals the stories held by the space and its visitors.

You play as Ellis, the new caretaker of The Widow’s Cabinet. As you handle fragile antiques, maintain displays, and live alongside the collection, you begin to learn about the people who regularly return to the space and their stories, relationships, and mysteries.

This haunting narrative experience invites introspection through ritual and reflection.

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Curate the museum by placing furniture and antiques
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Clean, combine, and arrange objects
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Meet regular visitors and learn about their experiences and relationships
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Observe how objects and people interact within the same environment over time
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Participate in rituals and séances
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Play in Body of Work centres on ritual and embodied action.

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Progress emerges as players clean, combine, and arrange objects to create their ideal museum
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Characters respond to the space in unique ways, offering insight into who they are
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Meaning develops through the relationships that form between the space, the characters, and the player
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Spooky without explicit horror
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Cosy, quiet, and atmospheric
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Low-pressure and non-competitive
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Focused on storytelling, mood, and interpretation
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2D hand-drawn art
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3/4 third-person perspective
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Warm, muted colour palette
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Body of Work is currently in development. Content and features may change over time.

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Horned Llama is an Australian-Swedish game studio founded by two developers who have been creating experimental projects together since 2016. Their work spans commercial games, software development, and interactive media, with a shared focus on engaging systems and thoughtful player experiences.

The studio founders have contributed to large-scale titles such as Call of Duty and Hand of Fate 2, alongside smaller independent projects. Their combined background includes frontend web development, software and tool creation, tertiary education, and other forms of creative practice, informing an approach to making games that is innovative, intentional, and accessible.

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