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H.I.M. - Hobo's Infernal Mayhem is a single-player, high-octane 3D wave shooter bullet hell set in neon-soaked near-future Italy. Make a pact with the Devil, stack risky Pact Boons, and shred the Syndicate's armies to get your stolen white cat back.

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About H.I.M. - Hobo’s Infernal Mayhem

<span class="bb_img_ctn"><img class="bb_img" src="https://shared.akamai.steamstatic.com/store_item_assets/steam/apps/4248110/extras/50d255eaaf3b6a8135cff67e142245c4.avif?t=1775143082" width=1280 height=720 /></span>

About This Game

It’s 2077 in Neo-Ostia: rain, neon, rust — an ancient coast turned into a cyber-noir swamp.

You are Him: a hobo with no past, no glory, and no destiny.

Just one thing keeping you upright: Fiocco, your pristine white cat.

Then The Syndicate shows up. They steal Fiocco and leave you in the alley as a public service announcement.

You should die.

Instead, Olls steps out — a tailored-suit demon with an ancient smile, and the warmth of a tax audit.

He offers you power.

The payment? Every soul you reap belongs to him.

Now you’ll tear through escalating waves of armored goons, cyber-brutes, and elite enforcers — harvesting souls, hitting quotas, and choosing from devilish [b]Pact Boons[/b] that turn you into a walking problem… with a very sharp price tag.

Your goal is simple: get Fiocco back.

Near-Future Italy

A cyber-noir coast built on drowned concrete and old stone:

Holograms over ruins
Puddles reflecting neon
Syndicate luxury palaces towering above rusted infrastructure

Neo-Ostia is an infected shoreline where the sound of waves echoes with gunfire.

The Syndicate

New blood in Italy’s underworld — but it cosplays the old mafia like it’s religion:

Armored squads
Trappers
Suppressors
Chargers
Elites designed to box you in

Don Bianco loves cats, cash, and cruelty — in that order, depending on the day.

And when you start winning, he stops sending employees…

Key Features

Single-player wave carnage: the arena fills up, the bullets get stupid, and standing still is a career-ending move.
Pact Boons = your growth: hit wave goals, get 3 contracts, sign 1, and live with the consequences.
Four rarities, zero mercy: from “nice little boost” to “this will absolutely ruin your life (in a good way).”
Guns + melee with attitude: pick 7 ranged and 4 melee weapons — each feels different, each has a signature “bad decision” ability.
Three flavors of magic: burn them (Fire), bleed for it (Shadow), or keep yourself alive out of spite (Matter).
Hybrid spells: mix branches and turn the whole arena into your personal hate letter.

Highlights:

Scorching Ray: point, click, erase a whole line of idiots.
Shadow Summon: pay in blood, rent a demon with anger issues.
Sinful Cross: carry a burning cross and let the arena confess.

Steam data © 2026 Valve Corporation. Trademarks are property of their respective owners.

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